2D Collision Detection for Game Programmers Focus on Ellipse Collisions

2D Collision Detection for Game Programmers  Focus on Ellipse Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 310
Release: 2018-08-07
Genre: Electronic Book
ISBN: 1718068530

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The series "2D Collision Detection for Game Programmers" is the definitive reference series for collision detection algorithms. In the third volume; "Focus on Ellipse Collisions", each of the three types of collisions will be defined: Static Collision, Semi-Dynamic Collision, and Dynamic Collision. The collision algorithms for ellipses colliding with points, lines, horizontal lines, vertical lines, rays, segments, circles, ellipses, axis aligned bounding boxes (AABB), object oriented bounding boxes (OOBB), capsules, and polygons will be explored in detail. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for any game programmers wanting to understand the details of collision detection.

2D Collision Detection Focus on OOBB Ellipse Collisions

2D Collision Detection Focus on OOBB Ellipse Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 296
Release: 2019-07-05
Genre: Electronic Book
ISBN: 1078348545

Download 2D Collision Detection Focus on OOBB Ellipse Collisions Book in PDF, Epub and Kindle

This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between an OOBB and an ellipse. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.

2D Collision Detection for Game Programmers

2D Collision Detection for Game Programmers
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 334
Release: 2018-03-09
Genre: Electronic Book
ISBN: 1980354979

Download 2D Collision Detection for Game Programmers Book in PDF, Epub and Kindle

The series "2D Collision Detection for Game Programmers" is the definitive reference series for collision detection algorithms. In the first volume; "Focus on Point Collisions", each of the three types of collisions will be defined: Static Collision, Semi-Dynamic Collision, and Dynamic Collision. The collision algorithms for points colliding with points, lines, horizontal lines, vertical lines, rays, segments, circles, ellipses, axis aligned bounding boxes (AABB), object oriented bounding boxes (OOBB), capsules, and polygons will be explored in detail. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for any game programmers wanting to understand the details of collision detection.

2D Collision Detection for Game Programmers Focus on Circle Collisions

2D Collision Detection for Game Programmers  Focus on Circle Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 308
Release: 2018-06-23
Genre: Electronic Book
ISBN: 1980396507

Download 2D Collision Detection for Game Programmers Focus on Circle Collisions Book in PDF, Epub and Kindle

The series "2D Collision Detection for Game Programmers" is the definitive reference series for collision detection algorithms. In the second volume; "Focus on Circle Collisions", each of the three types of collisions will be defined: Static Collision, Semi-Dynamic Collision, and Dynamic Collision. The collision algorithms for circles colliding with points, lines, horizontal lines, vertical lines, rays, segments, circles, ellipses, axis aligned bounding boxes (AABB), object oriented bounding boxes (OOBB), capsules, and polygons will be explored in detail. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for any game programmers wanting to understand the details of collision detection.

2D Game Collision Detection

2D Game Collision Detection
Author: Thomas Schwarzl
Publsiher: Thomas Schwarzl
Total Pages: 82
Release: 2012
Genre: Computers
ISBN: 9781479298129

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Are You Wondering How 2D Collision Detection In Video Games Works? Learn how to determine shot impacts, find out which enemies are covered by lines of sight, recognize collisions of race cars or simply check if the mouse cursor floats above a button. This Book Is Designed For Game Developers Who Want To Implement Fast And Efficient 2D Collision Detection. The only prerequisite you need is basic knowledge in procedural programming. If you are familiar with any popular programming language like C, C++, Java, C# or Objective-C you have all you need to understand the code examples throughout the book. What You Will Get From This Book. The following topics get explained in detail: 2D vector mathematics, how to spot collisions of various 2D shapes, simple yet effective body representation of game objects, identifying clashing objects in motion and plenty of optimization tricks. Your Knowledge Will Be Built Up From Scratch. The book is written for beginners, new to the topic of geometrical 2D collision detection. There are plenty of illustrations and code examples which make it easy to understand the necessary concepts and algorithms. Use This Book As A Reference Guide. Aside its introductional nature this book is also designed to serve as a reference guide for looking up specific collision detection functions. So advanced game programmers will derive benefit from it as well. All The Presented Code Is Ready For Immediate Use. The code forged throughout the book can be downloaded from the book's website and can be used right away.

2D Collision Detection Focus on Ellipse Point Collisions

2D Collision Detection Focus on Ellipse Point Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 140
Release: 2019-04-22
Genre: Electronic Book
ISBN: 1091092451

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This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between an ellipse and a point. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.

2D Collision Detection Focus on Ellipse Boundary Object Collisions

2D Collision Detection Focus on Ellipse Boundary Object Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 176
Release: 2019-04-25
Genre: Electronic Book
ISBN: 1094703141

Download 2D Collision Detection Focus on Ellipse Boundary Object Collisions Book in PDF, Epub and Kindle

This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between an ellipse and a boundary object (line, horizontal line, vertical line, ray, and segment). Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.

2D Collision Detection Focus on OOBB OOBB Collisions

2D Collision Detection Focus on OOBB OOBB Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 262
Release: 2020-06-17
Genre: Electronic Book
ISBN: 9798654702760

Download 2D Collision Detection Focus on OOBB OOBB Collisions Book in PDF, Epub and Kindle

This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between an OOBB and an OOBB. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.