3d Art Essentials
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3D Art Essentials
Author | : Ami Chopine |
Publsiher | : Taylor & Francis |
Total Pages | : 290 |
Release | : 2012-08-06 |
Genre | : Computers |
ISBN | : 9781136132216 |
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Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
3D Animation Essentials
Author | : Andy Beane |
Publsiher | : John Wiley & Sons |
Total Pages | : 357 |
Release | : 2012-01-25 |
Genre | : Computers |
ISBN | : 9781118239056 |
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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
The 3D Art Book
Author | : Tristan Eaton |
Publsiher | : Prestel Publishing |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Art, Modern |
ISBN | : 3791345494 |
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This text presents a carefully curated selection of over 100 works by established and up-and-coming contemporary artists, expertly rendered as 3D images that can be viewed with red and blue glasses. Many of the pieces were created specifically for this project.
3D Art Essentials
Author | : Geri Allen,Richard Hill |
Publsiher | : Anchor Books |
Total Pages | : 226 |
Release | : 2012 |
Genre | : Computer animation |
ISBN | : 1858704510 |
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Art Fundamentals
Author | : Gilles Beloeil,Andrei Riabovitchev,Roberto F. Castro |
Publsiher | : 3dtotal Publishing |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Art |
ISBN | : 190941400X |
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A back-to-basics look at the fundamental concepts, conventions and theory that should be considered when creating art.
3D Game Art
Author | : Luke Ahearn |
Publsiher | : Coriolis Group Books |
Total Pages | : 434 |
Release | : 2001 |
Genre | : Computers |
ISBN | : UOM:39015053564699 |
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Creating computer games using Genesis 3D (computer-game development studio) software.
Anatomy for 3D Artists
Author | : Matthew Lewis,Chris Legaspi |
Publsiher | : 3D TOTAL PUB |
Total Pages | : 0 |
Release | : 2015 |
Genre | : Anatomy, Artistic |
ISBN | : 1909414247 |
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A comprehensive human anatomy guide for today's 3D artist, offering fundamental, theoretical and practical skills in anatomy and proportion.
Essential Computer Graphics Techniques for Modeling Animating and Rendering Biomolecules and Cells
Author | : Giorgio Luciano |
Publsiher | : CRC Press |
Total Pages | : 220 |
Release | : 2019-02-07 |
Genre | : Computers |
ISBN | : 9780429624551 |
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The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.