Essential Computer Graphics Techniques for Modeling Animating and Rendering Biomolecules and Cells

Essential Computer Graphics Techniques for Modeling  Animating  and Rendering Biomolecules and Cells
Author: Giorgio Luciano
Publsiher: CRC Press
Total Pages: 229
Release: 2019-02-07
Genre: Computers
ISBN: 9780429624551

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The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Essential Computer Graphics Techniques for Modeling Animating and Rendering Biomolecules and Cells

Essential Computer Graphics Techniques for Modeling  Animating  and Rendering Biomolecules and Cells
Author: Giorgio Luciano
Publsiher: CRC Press
Total Pages: 242
Release: 2019-02-07
Genre: Computers
ISBN: 9780429624117

Download Essential Computer Graphics Techniques for Modeling Animating and Rendering Biomolecules and Cells Book in PDF, Epub and Kindle

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Drug Discovery and Development

Drug Discovery and Development
Author: Ramarao Poduri
Publsiher: Springer Nature
Total Pages: 522
Release: 2021-02-15
Genre: Medical
ISBN: 9789811555343

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This book describes the processes that are involved in the development of new drugs. The authors discuss the history, role of natural products and concept of receptor interactions with regard to the initial stages of drug discovery. In a single, highly readable volume, it outlines the basics of pharmacological screening, drug target identification, and genetics involved in early drug discovery. The final chapters introduce readers to stem therapeutics, pharmacokinetics, pharmacovigilance, and toxicological testing. Given its scope, the book will enable research scholars, professionals and young scientists to understand the key fundamentals of drug discovery, including stereochemistry, pharmacokinetics, clinical trials, statistics and toxicology.

Non Photorealistic Computer Graphics

Non Photorealistic Computer Graphics
Author: Thomas Strothotte,Stefan Schlechtweg
Publsiher: Morgan Kaufmann
Total Pages: 502
Release: 2002-04-12
Genre: Computers
ISBN: 9781558607873

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Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Models and Techniques in Computer Animation

Models and Techniques in Computer Animation
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer
Total Pages: 312
Release: 1993
Genre: Computer animation
ISBN: PSU:000021795718

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"... Invited papers and a selection of research apers submitted to Computer Animation '93, the Fifth International Workshop on Computer Animation, held in Geneva on June 16-18, 1993. This workshop, now an annual event, was organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne" --Cover, p. 4.

Advances in Modelling Animation and Rendering

Advances in Modelling  Animation and Rendering
Author: John Vince,Rae Earnshaw
Publsiher: Springer Science & Business Media
Total Pages: 574
Release: 2002-06-27
Genre: Computers
ISBN: 1852336544

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"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.

Computer Visualization

Computer Visualization
Author: Richard S. Gallagher,Solomon Press
Publsiher: CRC Press
Total Pages: 326
Release: 2023-06-09
Genre: Computers
ISBN: 9781000945324

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Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.

Fundamentals Of Computer Graphics Proceedings Of The Second Pacific Conference On Computer Graphics And Applications Pacific Graphics 94

Fundamentals Of Computer Graphics   Proceedings Of The Second Pacific Conference On Computer Graphics And Applications  Pacific Graphics    94
Author: J N Chen,Daniel Thalmann,N M Thalmann,Z S Tsang
Publsiher: World Scientific
Total Pages: 377
Release: 1994-07-20
Genre: Electronic Book
ISBN: 9789814603744

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This series of conferences has been organized to reflect the significant development of computer graphics in the Pacific Rim countries. PG '94 took place in China and attracted 210 papers, 50 of which were reviewed by an international set of referees and 21 of which are included in this volume, along with three invited papers. The selected papers are subdivided into five topics: modeling surfaces and deformations, image synthesis, computer animation, CAD, and image analysis and volume rendering.