3D Game Environments

3D Game Environments
Author: Luke Ahearn
Publsiher: CRC Press
Total Pages: 399
Release: 2008-05-05
Genre: Art
ISBN: 9781136141584

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The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

3D Game Art

3D Game Art
Author: Luke Ahearn
Publsiher: Coriolis Group Books
Total Pages: 434
Release: 2001
Genre: Computers
ISBN: UOM:39015053564699

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Creating computer games using Genesis 3D (computer-game development studio) software.

3D Game Textures

3D Game Textures
Author: Luke Ahearn
Publsiher: Unknown
Total Pages: 135
Release: 2021
Genre: Adobe Photoshop
ISBN: 0367239981

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Creating 3D Game Art for the IPhone with Unity

Creating 3D Game Art for the IPhone with Unity
Author: Wes McDermott
Publsiher: Taylor & Francis
Total Pages: 274
Release: 2010
Genre: Art
ISBN: 9780240815633

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With iPhone and Unity, game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. This book teaches artists how to circumvent the potential pitfalls.

3D Game Environments

3D Game Environments
Author: Luke Ahearn
Publsiher: CRC Press
Total Pages: 432
Release: 2017-03-16
Genre: Computers
ISBN: 9781317418153

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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Black Art of 3D Game Programming

Black Art of 3D Game Programming
Author: André LaMothe
Publsiher: Unknown
Total Pages: 0
Release: 1995
Genre: Computer games
ISBN: 1571690042

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Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

Creating 3D Game Art for the iPhone with Unity

Creating 3D Game Art for the iPhone with Unity
Author: Wes McDermott
Publsiher: Taylor & Francis
Total Pages: 265
Release: 2012-10-12
Genre: Computers
ISBN: 9781136129414

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Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS

3D Game Textures

3D Game Textures
Author: Luke Ahearn
Publsiher: CRC Press
Total Pages: 392
Release: 2016-09-22
Genre: Computers
ISBN: 9781351859776

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The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.