Advanced Advantage Play

Advanced Advantage Play
Author: Eliot Jacobson,Eliot Jacobson Ph D
Publsiher: Unknown
Total Pages: 491
Release: 2015-03-25
Genre: Electronic Book
ISBN: 9798610376684

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Advanced Advantage Play is the most complete book ever made available to the general public on advantage play against casino table games. It examines beating and protecting nearly all of the table games and side bets that are currently available on casino floors internationally, including blackjack, baccarat and pai gow poker. Based on material first published in Dr. Eliot Jacobson's well-known blog APHeat.net, this book also covers advantage play against marketing and promotions. Easy-to-read and backed up by computer and statistical analysis, Advanced Advantage Play is a book that everyone who wants to beat or protect casino table games should own. This is exactly the same book as first published in 2015 by Blue Point Books. Reviews for the previous printing are here: https: //www.amazon.com/dp/188342339

Comp City

Comp City
Author: Max Rubin
Publsiher: Huntington Press Inc
Total Pages: 390
Release: 2012-08
Genre: Travel
ISBN: 9781935396918

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Every year, U.S. casinos give away more than a billion dollars worth of amenities to customers in return for their gambling action. These giveaways, known as "comps" (short for complimentaries), range from parking and drinks to gourmet meals and airfare. Are you getting your share? From nickel slot players to $500 a hand blackjack high rollers, Comp City has shown tens of thousands of gamblers how to get free casino vacations.

The Pro s Guide to Spanish 21 and Australian Pontoon

The Pro s Guide to Spanish 21 and Australian Pontoon
Author: Katarina Walker
Publsiher: Lulu.com
Total Pages: 210
Release: 2007-09-25
Genre: Games & Activities
ISBN: 9781435710658

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The best-kept secret in the international pro gaming scene is finally out: Spanish 21, and its Australian counterpart, Pontoon, is even more beatable than Blackjack. "The Pro's Guide to Spanish 21" will teach you how to play optimally, apply proven Blackjack card-counting techniques to Spanish 21, and do better than you ever did playing Blackjack. Topics covered include: basic strategy for 15+ rule variations, house edge, EOR, standard deviation, the Basic Hi-Lo counting system, optimal betting, indices, money management, camouflage, finding the best games, and much, much more. The author, gaming analyst/programmer Katarina Walker, is recognized as the world authority on Spanish 21 and Australian Pontoon. Foreword written by Don Schlesinger.

American Casino Guide

American Casino Guide
Author: Steve Bourie
Publsiher: Unknown
Total Pages: 492
Release: 2004-11
Genre: Games & Activities
ISBN: 1883768144

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Published annually since 1992, the 2005 edition of this bestselling guide continues to gain fame as the best available source for information on U.S. casinos. The new 2005 edition lists more than 650 casinos in 35 states and comes complete with maps of all states showing where the casinos are located, plus detailed maps of Las Vegas, Atlantic City, Reno and the Mississippi gambling resort towns of Biloxi and Tunica.

Exhibit CAA

Exhibit CAA
Author: James Grosjean
Publsiher: South Side Advantage Press LLC
Total Pages: 669
Release: 2007
Genre: Blackjack (Game)
ISBN: 0979006147

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Probability Guide to Gambling

Probability Guide to Gambling
Author: Catalin Barboianu
Publsiher: INFAROM Publishing
Total Pages: 340
Release: 2006
Genre: Games & Activities
ISBN: 9789738752030

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Over the past two decades, gamblers have begun taking mathematics into account more seriously than ever before. While probability theory is the only rigorous theory modeling the uncertainty, even though in idealized conditions, numerical probabilities are viewed not only as mere mathematical information, but also as a decision-making criterion, especially in gambling. This book presents the mathematics underlying the major games of chance and provides a precise account of the odds associated with all gaming events. It begins by explaining in simple terms the meaning of the concept of probability for the layman and goes on to become an enlightening journey through the mathematics of chance, randomness and risk. It then continues with the basics of discrete probability (definitions, properties, theorems and calculus formulas), combinatorics and counting arguments for those interested in the supporting mathematics. These mathematic sections may be skipped by readers who do not have a minimal background in mathematics; these readers can skip directly to the "Guide to Numerical Results" to pick the odds and recommendations they need for the desired gaming situation. Doing so is possible due to the organization of that chapter, in which the results are listed at the end of each section, mostly in the form of tables. The chapter titled "The Mathematics of Games of Chance" presents these games not only as a good application field for probability theory, but also in terms of human actions where probability-based strategies can be tried to achieve favorable results. Through suggestive examples, the reader can see what are the experiments, events and probability fields in games of chance and how probability calculus works there. The main portion of this work is a collection of probability results for each type of game. Each game's section is packed with formulas and tables. Each section also contains a description of the game, a classification of the gaming events and the applicable probability calculations. The primary goal of this work is to allow the reader to quickly find the odds for a specific gaming situation, in order to improve his or her betting/gaming decisions. Every type of gaming event is tabulated in a logical, consistent and comprehensive manner. The complete methodology and complete or partial calculations are shown to teach players how to calculate probability for any situation, for every stage of the game for any game. Here, readers can find the real odds, returned by precise mathematical formulas and not by partial simulations that most software uses. Collections of odds are presented, as well as strategic recommendations based on those odds, where necessary, for each type of gaming situation. The book contains much new and original material that has not been published previously and provides great coverage of probabilities for the following games of chance: Dice, Slots, Roulette, Baccarat, Blackjack, Texas Hold'em Poker, Lottery and Sport Bets. Most of games of chance are predisposed to probability-based decisions. This is why the approach is not an exclusively statistical one (like many other titles published on this subject), but analytical: every gaming event is taken as an individual applied probability problem to solve. A special chapter defines the probability-based strategy and mathematically shows why such strategy is theoretically optimal.

Advanced R

Advanced R
Author: Hadley Wickham
Publsiher: CRC Press
Total Pages: 476
Release: 2015-09-15
Genre: Mathematics
ISBN: 9781498759809

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An Essential Reference for Intermediate and Advanced R Programmers Advanced R presents useful tools and techniques for attacking many types of R programming problems, helping you avoid mistakes and dead ends. With more than ten years of experience programming in R, the author illustrates the elegance, beauty, and flexibility at the heart of R. The book develops the necessary skills to produce quality code that can be used in a variety of circumstances. You will learn: The fundamentals of R, including standard data types and functions Functional programming as a useful framework for solving wide classes of problems The positives and negatives of metaprogramming How to write fast, memory-efficient code This book not only helps current R users become R programmers but also shows existing programmers what’s special about R. Intermediate R programmers can dive deeper into R and learn new strategies for solving diverse problems while programmers from other languages can learn the details of R and understand why R works the way it does.

Cheating

Cheating
Author: Mia Consalvo
Publsiher: MIT Press
Total Pages: 241
Release: 2009-08-21
Genre: Games & Activities
ISBN: 9780262250115

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A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.