Analysis of Mission Based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments

Analysis of Mission Based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments
Author: Anonim
Publsiher: Unknown
Total Pages: 83
Release: 2000
Genre: Electronic Book
ISBN: OCLC:946691941

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This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders.

Analysis of Mission based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments

Analysis of Mission based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments
Author: Robert J. Pleban
Publsiher: Unknown
Total Pages: 96
Release: 2000
Genre: Computer simulation
ISBN: UIUC:30112058622363

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"This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders."--Stinet.

Analysis of Mission based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments

Analysis of Mission based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments
Author: Robert J. Pleban
Publsiher: Unknown
Total Pages: 135
Release: 1998
Genre: Soldiers
ISBN: OCLC:777227477

Download Analysis of Mission based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments Book in PDF, Epub and Kindle

"This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders."--Stinet.

List of U S Army Research Institute Research and Technical Publications October 1 1999 to September 30 2000

List of U S  Army Research Institute Research and Technical Publications  October 1  1999 to September 30  2000
Author: Anonim
Publsiher: Unknown
Total Pages: 36
Release: 2000
Genre: Social sciences
ISBN: UVA:X004712222

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Research Report

Research Report
Author: Anonim
Publsiher: Unknown
Total Pages: 56
Release: 2009
Genre: Military education
ISBN: PURD:32754081534319

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A Scenario generation Package for Assessing and Training Leader Skills

A Scenario generation Package for Assessing and Training Leader Skills
Author: Richard L. Wampler
Publsiher: Unknown
Total Pages: 68
Release: 2004
Genre: Combat
ISBN: PURD:32754076301765

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The PSI Handbook of Virtual Environments for Training and Education

The PSI Handbook of Virtual Environments for Training and Education
Author: Joseph V. Cohn,Dylan Schmorrow,Denise Nicholson
Publsiher: Bloomsbury Publishing USA
Total Pages: 1441
Release: 2008-11-30
Genre: Psychology
ISBN: 9780313351662

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The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Research Product U S Army Research Institute for the Behavioral and Social Sciences

Research Product   U S  Army Research Institute for the Behavioral and Social Sciences
Author: Anonim
Publsiher: Unknown
Total Pages: 240
Release: 2004
Genre: Military intelligence
ISBN: UOM:39015083198203

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