Anime Interviews

Anime Interviews
Author: Trish Ledoux
Publsiher: Cadence Books
Total Pages: 204
Release: 1997-09-22
Genre: Art
ISBN: STANFORD:36105028582067

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In this book, the first collection of its kind, you will hear insights directly from the mouths and minds of the anime and manga creators themselves, in interviews with are often the only ones on record in English. some of these creators are larger-than-life legends in their native Japan, some are up-and-coming young talents, but all have a lot to say on the subject of their work.

Anime Classics Zettai

Anime Classics Zettai
Author: Brian Camp,Julie Davis
Publsiher: Stone Bridge Press
Total Pages: 338
Release: 2011-10-01
Genre: Performing Arts
ISBN: 9781611725193

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For anime connoisseurs, beginners, and the curious, the best of the best!

Manga and Anime Go to Hollywood

Manga and Anime Go to Hollywood
Author: Northrop Davis
Publsiher: Bloomsbury Publishing USA
Total Pages: 439
Release: 2015-12-17
Genre: Performing Arts
ISBN: 9781623560386

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The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.

Stray Dog of Anime

Stray Dog of Anime
Author: B. Ruh
Publsiher: Springer
Total Pages: 230
Release: 2004-07-16
Genre: Social Science
ISBN: 9781403982797

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Upon its U.S. release in the mid 1990s Ghost in the Shell , directed by Mamoru Oshii, quickly became one of the most popular Japanese animated films, or anime, in the country. Despite these accolades, Oshii is known as a contrarian within anime, a self-proclaimed 'stray dog', avoiding the limelight in favour of his own personal cinematic vision. He cannot be pigeon-holed, working in both live-action film and animation, directing everything from absurdist comedy to thrillers to meditations on the nature of reality. Stray Dog of Anime is the first book to take an in-depth look at Oshii's major films, form his early days working on Urusei Yatsura to Avalon , his most recent feature. Ruh details Oshii's evolution as a director, paying special attention to his personal style and symbolism, resulting in a unique guide that will appeal to anime fans and cinestes of all kinds.

Leiji Matsumoto

Leiji Matsumoto
Author: Helen McCarthy,Darren-Jon Ashmore
Publsiher: McFarland
Total Pages: 247
Release: 2021-01-21
Genre: Comics & Graphic Novels
ISBN: 9781476640853

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Leiji Matsumoto is one of Japan's most influential myth creators. Yet the huge scope of his work, spanning past, present and future in a constantly connecting multiverse, is largely unknown outside Japan. Matsumoto was the major creative force on Star Blazers, America's gateway drug for TV anime, and created Captain Harlock, a TV phenomenon in Europe. As well as space operas, he made manga on musicians from Bowie to Tchaikovsky, wrote the manga version of American cowboy show Laramie, and created dozens of girls' comics. He is a respected manga scholar, an expert on Japanese swords, a frustrated engineer and pilot who still wants to be a spaceman in his eighties. This collection of new essays--the first book on Matsumoto in English--covers his seven decades of comic creation, drawing on contemporary scholarship, artistic practice and fan studies to map Matsumoto's vast universe. The contributors--artists, creators, translators and scholars--mirror the range of his work and experience. From the bildungsroman to the importance of textual analysis for costume and performance, from early days in poverty to honors around the world, this volume offers previously unexplored biographical and bibliographic detail from a life story as thrilling as anything he created.

Handbook of Research on the Impact of Fandom in Society and Consumerism

Handbook of Research on the Impact of Fandom in Society and Consumerism
Author: Wang, Cheng Lu
Publsiher: IGI Global
Total Pages: 605
Release: 2019-10-25
Genre: Business & Economics
ISBN: 9781799810490

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Fans of specific sports teams, television series, and video games, to name a few, often create subcultures in which to discuss and celebrate their loyalty and enthusiasm for a particular object or person. Due to their strong emotional attachments, members of these fandoms are often quick to voluntarily invest their time, money, and energy into a related product or brand, thereby creating a group of faithful and passionate consumers that play a significant role in multiple domains of contemporary culture. The Handbook of Research on the Impact of Fandom in Society and Consumerism is an essential reference source that examines the cultural and economic effects of the fandom phenomenon through a multidisciplinary lens and shapes an understanding of the impact of fandom on brand building. Featuring coverage on a wide range of topics such as religiosity, cosplay, and event marketing, this publication is ideally designed for marketers, managers, advertisers, brand managers, consumer behavior analysts, product developers, psychologists, entertainment managers, event coordinators, political scientists, anthropologists, academicians, researchers, and students seeking current studies on the global impact of this particularly devoted community.

Japanese Media Cultures in Japan and Abroad Transnational Consumption of Manga Anime and Media Mixes

Japanese Media Cultures in Japan and Abroad  Transnational Consumption of Manga  Anime  and Media Mixes
Author: Manuel Hernández-Pérez
Publsiher: MDPI
Total Pages: 162
Release: 2019-06-24
Genre: Art
ISBN: 9783039210084

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In the last few decades, Japanese popular culture productions have been consolidated as one of the most influential and profitable global industries. As a creative industry, Japanese Media-Mixes generate multimillion-dollar revenues, being a product of international synergies and the natural appeal of the characters and stories. The transnationalization of investment capital, diversification of themes and (sub)genres, underlying threat in the proliferation of illegal audiences, development of internet streaming technologies, and other new transformations in media-mix-based production models make the study of these products even more relevant today. In this way, manga (Japanese comics), anime (Japanese animation), and video games are not necessarily products designed for the national market. More than ever, it is necessary to reconcile national and transnational positions for the study of this cultural production. The present volume includes contributions aligned to the analysis of Japanese popular culture flow from many perspectives (cultural studies, film, comic studies, sociology, etc.), although we have emphasized the relationships between manga, anime, and international audiences. The selected works include the following topics: • Studies on audiences—national and transnational case studies; • Fandom production and Otaku culture; • Cross-media and transmedia perspectives; • Theoretical perspectives on manga, anime, and media-mixes.

Control and Freedom

Control and Freedom
Author: Wendy Hui Kyong Chun
Publsiher: MIT Press
Total Pages: 365
Release: 2008-09-26
Genre: Technology & Engineering
ISBN: 9780262533065

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A work that bridges media archaeology and visual culture studies argues that the Internet has emerged as a mass medium by linking control with freedom and democracy. How has the Internet, a medium that thrives on control, been accepted as a medium of freedom? Why is freedom increasingly indistinguishable from paranoid control? In Control and Freedom, Wendy Hui Kyong Chun explores the current political and technological coupling of freedom with control by tracing the emergence of the Internet as a mass medium. The parallel (and paranoid) myths of the Internet as total freedom/total control, she says, stem from our reduction of political problems into technological ones. Drawing on the theories of Gilles Deleuze and Michel Foucault and analyzing such phenomena as Webcams and face-recognition technology, Chun argues that the relationship between control and freedom in networked contact is experienced and negotiated through sexuality and race. She traces the desire for cyberspace to cyberpunk fiction and maps the transformation of public/private into open/closed. Analyzing "pornocracy," she contends that it was through cyberporn and the government's attempts to regulate it that the Internet became a marketplace of ideas and commodities. Chun describes the way Internet promoters conflated technological empowerment with racial empowerment and, through close examinations of William Gibson's Neuromancer and Mamoru Oshii's Ghost in the Shell, she analyzes the management of interactivity in narratives of cyberspace. The Internet's potential for democracy stems not from illusory promises of individual empowerment, Chun argues, but rather from the ways in which it exposes us to others (and to other machines) in ways we cannot control. Using fiber optic networks—light coursing through glass tubes—as metaphor and reality, Control and Freedom engages the rich philosophical tradition of light as a figure for knowledge, clarification, surveillance, and discipline, in order to argue that fiber-optic networks physically instantiate, and thus shatter, enlightenment.