ArtsIT Interactivity and Game Creation

ArtsIT  Interactivity and Game Creation
Author: Matthias Wölfel,Johannes Bernhardt,Sonja Thiel
Publsiher: Springer Nature
Total Pages: 476
Release: 2022-02-09
Genre: Technology & Engineering
ISBN: 9783030955311

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This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.

ArtsIT Interactivity and Game Creation

ArtsIT  Interactivity and Game Creation
Author: Anthony L. Brooks
Publsiher: Springer Nature
Total Pages: 642
Release: 2023-04-01
Genre: Technology & Engineering
ISBN: 9783031289934

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This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.

ArtsIT Interactivity and Game Creation

ArtsIT  Interactivity and Game Creation
Author: Anthony L. Brooks
Publsiher: Springer Nature
Total Pages: 230
Release: 2024
Genre: Electronic Book
ISBN: 9783031553196

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ArtsIT Interactivity and Game Creation

ArtsIT  Interactivity and Game Creation
Author: Anthony L. Brooks
Publsiher: Springer
Total Pages: 0
Release: 2024-04-16
Genre: Technology & Engineering
ISBN: 303155311X

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This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.

ArtsIT Interactivity and Game Creation

ArtsIT  Interactivity and Game Creation
Author: Anthony L. Brooks
Publsiher: Springer Nature
Total Pages: 387
Release: 2024
Genre: Electronic Book
ISBN: 9783031553127

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Interactivity Game Creation Design Learning and Innovation

Interactivity  Game Creation  Design  Learning  and Innovation
Author: Anthony L. Brooks,Eva Brooks,Cristina Sylla
Publsiher: Springer
Total Pages: 546
Release: 2019-01-30
Genre: Computers
ISBN: 9783030061340

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This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

Interactivity and Game Creation

Interactivity and Game Creation
Author: Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan
Publsiher: Springer Nature
Total Pages: 486
Release: 2021-04-09
Genre: Computers
ISBN: 9783030734268

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This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

Interactivity Game Creation Design Learning and Innovation

Interactivity  Game Creation  Design  Learning  and Innovation
Author: Anthony L. Brooks,Eva Brooks
Publsiher: Springer
Total Pages: 324
Release: 2017-03-17
Genre: Computers
ISBN: 9783319558349

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This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.