Augmented Reality Art
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Augmented Reality Art
Author | : Vladimir Geroimenko |
Publsiher | : Springer |
Total Pages | : 314 |
Release | : 2014-06-17 |
Genre | : Computers |
ISBN | : 9783319062037 |
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Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
Virtual and Augmented Reality in Education Art and Museums
Author | : Guazzaroni, Giuliana,Pillai, Anitha S. |
Publsiher | : IGI Global |
Total Pages | : 385 |
Release | : 2019-11-22 |
Genre | : Computers |
ISBN | : 9781799817987 |
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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
Prosthetic Reality
Author | : Sutu |
Publsiher | : Unknown |
Total Pages | : 50 |
Release | : 2016-11-28 |
Genre | : Electronic Book |
ISBN | : 0646963813 |
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45 artists from around the world were invited to explore the possibilities of Augmented Reality Art: An art form that allows digital art to superimpose physical art. The book is both a showcase of the art form and a historical document that captures the first wave of Augmented Reality Artists.
Yunuene AR Party
Author | : Yunuen Esparza |
Publsiher | : Unknown |
Total Pages | : 56 |
Release | : 2020-04-09 |
Genre | : Electronic Book |
ISBN | : 9798631678095 |
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DISCOVER WHAT'S HIDDEN. Full of color and movement, AR PARTY includes some of the most recognized paintings by contemporary artist Yunuene. She frequently plays with viewers' perceptions of the traditional and mundane, using Augmented Reality to complement her message. With the aid of a smartphone or tablet, you will experience colorful triangles shooting from the art or watch the bizarre transforming into a celebration of life, all with a soundtrack that completes the story. Yunuene's deconstructive work seeks to inspire the viewer to discover the profound meaning of everyday life. Many of her pieces are in private collections and museums all over the world, brought together here for the first time in one ground-breaking anthology.
Augmented Reality
Author | : Sean Morey,John Tinnell |
Publsiher | : Parlor Press LLC |
Total Pages | : 368 |
Release | : 2016-10-01 |
Genre | : Computers |
ISBN | : 9781602355583 |
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Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia includes a mix of critical/theoretical essays from humanities scholars, augmented reality (AR) artwork (with accompanying reflections) by leading digital artists, and interviews with AR software developers and other industry insiders. Augmented Reality is used in the design of the printed book, effectively linking appropriate pages to relevant digital materials on the Web or physical spaces. Contributors bring critical reflection and artistic ingenuity into conversation with current design thinking and project development across the AR industry.
State of the Art Virtual Reality and Augmented Reality Knowhow
Author | : Nawaz Mohamudally |
Publsiher | : BoD – Books on Demand |
Total Pages | : 150 |
Release | : 2018-05-23 |
Genre | : Computers |
ISBN | : 9781789231625 |
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State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.
Augmented Reality and Virtual Reality
Author | : M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro |
Publsiher | : Springer Nature |
Total Pages | : 314 |
Release | : 2021-05-04 |
Genre | : Business & Economics |
ISBN | : 9783030680862 |
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This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Creating Augmented and Virtual Realities
Author | : Erin Pangilinan,Steve Lukas,Vasanth Mohan |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 372 |
Release | : 2019-03-18 |
Genre | : Computers |
ISBN | : 9781492044147 |
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Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications