Blender Studio Projects

Blender Studio Projects
Author: Tony Mullen,Claudio Andaur
Publsiher: John Wiley & Sons
Total Pages: 487
Release: 2010-04-29
Genre: Computers
ISBN: 9780470875865

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Learn how to get professional results from Blender Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software Shows you how to use Blender attributes and tools for professional results Allows you to emerge with finished, renderable objects and assets for use in film, video, or games Includes a DVD with starter, intermediate, and final files, plus movie files for reference This unparalleled book contains everything you need to know to take your Blender skills to a new level. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Introducing Character Animation with Blender

Introducing Character Animation with Blender
Author: Tony Mullen
Publsiher: John Wiley & Sons
Total Pages: 496
Release: 2010-12-20
Genre: Computers
ISBN: 9780470427378

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Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a .blend file on the DVD, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software.

Introducing Character Animation with Blender

Introducing Character Animation with Blender
Author: Tony Mullen
Publsiher: John Wiley & Sons
Total Pages: 480
Release: 2011-03-31
Genre: Computers
ISBN: 9781118090633

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Blender for Animation and Film Based Production

Blender for Animation and Film Based Production
Author: Michelangelo Manrique
Publsiher: CRC Press
Total Pages: 284
Release: 2014-11-06
Genre: Computers
ISBN: 9781482204759

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See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.

Blender for Animation and Film Based Production

Blender for Animation and Film Based Production
Author: Michelangelo Manrique
Publsiher: CRC Press
Total Pages: 287
Release: 2014-11-06
Genre: Computers
ISBN: 9781482204742

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See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.

Blender All in One For Dummies

Blender All in One For Dummies
Author: Jason van Gumster
Publsiher: John Wiley & Sons
Total Pages: 775
Release: 2024-03-25
Genre: Computers
ISBN: 9781394204069

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Create excellent 3D animations with free, open-source software When you’re looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you’re on your way toward making your animation dreams a reality. Set up Blender and navigate the interface Learn how to build models in virtual space Texture, light, and animate your figures—then render your final product Get help and inspiration from the Blender community If you’re new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.

Prototyping Augmented Reality

Prototyping Augmented Reality
Author: Tony Mullen
Publsiher: John Wiley & Sons
Total Pages: 525
Release: 2011-09-20
Genre: Computers
ISBN: 9781118180075

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Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.

Blender 3D Cookbook

Blender 3D Cookbook
Author: Enrico Valenza
Publsiher: Packt Publishing Ltd
Total Pages: 609
Release: 2015-07-30
Genre: Computers
ISBN: 9781783984893

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This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.