Coding Real World Math

Coding  Real World Math
Author: Jennifer Szymanski
Publsiher: Scholastic Inc.
Total Pages: 36
Release: 2021-10-19
Genre: Juvenile Nonfiction
ISBN: 9781338761948

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Follow the robot and get ready to use math to learn to code! 1 robot ... 2 robots ... 3! Programmers use math every day to write code that helps computers and robots do their jobs. Join a real coder to learn about STEPS of a program, PATTERNS in code, IF/THEN statements, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!

Coding Math

Coding   Math
Author: Nicol R. Howard,Keith E. Howard
Publsiher: International Society for Technology in Education
Total Pages: 145
Release: 2022-08-17
Genre: Education
ISBN: 9781564848239

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This book offers a deep dive into computer science integration, providing guidelines for designing elementary CS/math curricula through case studies and practical examples. How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding + Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. Grounded in research, the book’s mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future. The book: • Includes case studies in each chapter, with a research snapshot that contextualizes the key elements of the case study. • Offers strategies for “getting out the blocks” and introducing text-based CS when students are ready. • Examines the rationale and effectiveness of scaffolded approaches to CS — such as block coding, scripted and storyboarding — vs. traditional syntax-based and problem-solving approaches. • Ties effective teaching strategies directly to the CSTA K-12 Computer Science Standards, ISTE’s Standards for Computer Science Educators and the ISTE Computational Thinking Competencies. Coding + Math will strengthen the ties between math and CS to support students’ achievement in math, as well as their future CS course selections and pursuits of CS careers.

Space Exploration Real World Math

Space Exploration  Real World Math
Author: Jennifer Szymanski
Publsiher: Children's Press
Total Pages: 32
Release: 2021
Genre: Juvenile Nonfiction
ISBN: 1338762400

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"This book introduces young readers to math concepts around space exploration"--

Tracking Animals Real World Math

Tracking Animals  Real World Math
Author: Paige Towler
Publsiher: Scholastic Inc.
Total Pages: 36
Release: 2021-10-19
Genre: Juvenile Nonfiction
ISBN: 9781338762051

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Follow the paw prints and get ready to use math to track animals! 1 paw print ... 2 paw prints ... 3! Scientists use math every day to track animals. Join a real animal tracker to COUNT in the rainforest, ADD animals on the savanna, MEASURE in the ocean, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!

Building Real World Math

Building  Real World Math
Author: Paige Towler
Publsiher: Scholastic Inc.
Total Pages: 36
Release: 2021-10-19
Genre: Juvenile Nonfiction
ISBN: 9781338762440

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Grab your hard hat and get ready to use math to learn all about buildings! 1 skyscraper ... 2 houses ... 3 castles—the world is full of buildings! Architects use math every day to design buildings. Join a real architect on an amazing adventure to recognize SHAPES, discover PATTERNS, COMPARE skyscraper sizes, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!

Math for Programmers

Math for Programmers
Author: Paul Orland
Publsiher: Manning Publications
Total Pages: 686
Release: 2021-01-12
Genre: Computers
ISBN: 9781617295355

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In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Living on a Budget

Living on a Budget
Author: Cecilia Minden
Publsiher: Cherry Lake
Total Pages: 32
Release: 2007-08-01
Genre: Juvenile Nonfiction
ISBN: 9781602791398

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If you have ever wondered where your money goes, this book is for you. Readers learn how to set up a budget and stick to it. Basic math skills are reinforced through examples.

Mathematics in the Real World

Mathematics in the Real World
Author: W.D. Wallis
Publsiher: Springer Science & Business Media
Total Pages: 270
Release: 2013-09-20
Genre: Mathematics
ISBN: 9781461485292

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Mathematics in the Real World is a self-contained, accessible introduction to the world of mathematics for non-technical majors. With a focus on everyday applications and context, the topics in this textbook build in difficulty and are presented sequentially, starting with a brief review of sets and numbers followed by an introduction to elementary statistics, models, and graph theory. Data and identification numbers are then covered, providing the pathway to voting and finance. Each subject is covered in a concise and clear fashion through the use of real-world applications and the introduction of relevant terminology. Many sample problems – both writing exercises and multiple-choice questions – are included to help develop students’ level of understanding and to offer a variety of options to instructors. Covering six major units and outlining a one-semester course, Mathematics in the Real World is aimed at undergraduate liberal art students fulfilling the mathematics requirement in their degree program. This introductory text will be an excellent resource for such courses, and will show students where mathematics arises in their everyday lives.