Dependency Injection with Unity

Dependency Injection with Unity
Author: Dominic Betts,Grigori Melnik,Fernando Simonazzi,Mani Subramanian
Publsiher: Microsoft Patterns & Practices
Total Pages: 142
Release: 2013-08
Genre: Electronic Book
ISBN: 1621140288

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Over the years software systems have evolutionarily become more and more complex. One of the techniques for dealing with this inherent complexity of software systems is dependency injection - a design pattern that allows the removal of hard-coded dependencies and makes it possible to assemble a service by changing dependencies easily, whether at run-time or compile-time. It promotes code reuse and loosely-coupled design which leads to more easily maintainable and flexible code. The guide you are holding in your hands is a primer on using dependency injection with Unity - a lightweight extensible dependency injection container built by the Microsoft patterns & practices team. It covers various styles of dependency injection and also additional capabilities of Unity container, such as object lifetime management, interception, and registration by convention. It also discusses the advanced topics of enhancing Unity with your custom extensions. The guide contains plenty of trade-off discussions and tips and tricks for managing your application cross-cutting concerns and making the most out of both dependency injection and Unity. These are accompanied by a real world example that will help you master the techniques. Keep in mind that Unity can be used in a wide range of application types such as desktop, web, services, and cloud. We encourage you to experiment with the sample code and think beyond the scenarios discussed in the guide. In addition, the guide includes the Tales from the Trenches - a collection of case studies that offer a different perspective through the eyes of developers working on the real world projects and sharing their experiences. These chapters make clear the range of scenarios in which you can use Unity, and also highlight its ease of use and flexibility. Whether you are a seasoned developer or just starting your development journey, we hope this guide will be worth your time studying it. We hope you discover that Unity container adds significant benefits to your applications and helps you to achieve the goals of maintainability, testability, flexibility, and extensibility in your own projects.

Dependency Injection in NET

Dependency Injection in  NET
Author: Mark Seemann
Publsiher: Manning Publications Company
Total Pages: 552
Release: 2011
Genre: Computers
ISBN: 1935182501

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"Dependency Injection in .NET" is a comprehensive guide that introduces DI to .NET developers. It covers core concepts and patterns, and introduces important DI frameworks, such as StructureMap, Windsor, and Spring.NET.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publsiher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 9780990582915

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Mastering Ninject for Dependency Injection

Mastering Ninject for Dependency Injection
Author: Daniel Baharestani
Publsiher: Packt Publishing Ltd
Total Pages: 210
Release: 2013-09-25
Genre: Computers
ISBN: 9781782166214

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Mastering Ninject for Dependency Injection teaches you the most powerful concepts of Ninject in a simple and easy-to-understand format using lots of practical examples, diagrams, and illustrations.Mastering Ninject for Dependency Injection is aimed at software developers and architects who wish to create maintainable, extensible, testable, and loosely coupled applications. Since Ninject targets the .NET platform, this book is not suitable for software developers of other platforms. Being familiar with design patterns such as singleton or factory would be beneficial, but no knowledge of dependency injection or IoC is assumed.

Dependency Injection Principles Practices and Patterns

Dependency Injection Principles  Practices  and Patterns
Author: Mark Seemann,Steven van Deursen
Publsiher: Simon and Schuster
Total Pages: 911
Release: 2019-03-06
Genre: Computers
ISBN: 9781638357100

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Summary Dependency Injection Principles, Practices, and Patterns teaches you to use DI to reduce hard-coded dependencies between application components. You'll start by learning what DI is and what types of applications will benefit from it. Then, you'll work through concrete scenarios using C# and the .NET framework to implement DI in your own projects. As you dive into the thoroughly-explained examples, you'll develop a foundation you can apply to any of the many DI libraries for .NET and .NET Core. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Dependency Injection (DI) is a great way to reduce tight coupling between software components. Instead of hard-coding dependencies, such as specifying a database driver, you make those connections through a third party. Central to application frameworks like ASP.NET Core, DI enables you to better manage changes and other complexity in your software. About the Book Dependency Injection Principles, Practices, and Patterns is a revised and expanded edition of the bestselling classic Dependency Injection in .NET. It teaches you DI from the ground up, featuring relevant examples, patterns, and anti-patterns for creating loosely coupled, well-structured applications. The well-annotated code and diagrams use C# examples to illustrate principles that work flawlessly with modern object-oriented languages and DI libraries. What's Inside Refactoring existing code into loosely coupled code DI techniques that work with statically typed OO languages Integration with common .NET frameworks Updated examples illustrating DI in .NET Core About the Reader For intermediate OO developers. About the Authors Mark Seemann is a programmer, software architect, and speaker who has been working with software since 1995, including six years with Microsoft. Steven van Deursen is a seasoned .NET developer and architect, and the author and maintainer of the Simple Injector DI library. Table of Contents PART 1 Putting Dependency Injection on the map The basics of Dependency Injection: What, why, and how Writing tightly coupled code Writing loosely coupled code PART 2 Catalog DI patterns DI anti-patterns Code smells PART 3 Pure DI Application composition Object lifetime Interception Aspect-Oriented Programming by design Tool-based Aspect-Oriented Programming PART 4 DI Containers DI Container introduction The Autofac DI Container The Simple Injector DI Container The Microsoft.Extensions.DependencyInjection DI Container

Unity in Action

Unity in Action
Author: Joseph Hocking
Publsiher: Simon and Schuster
Total Pages: 586
Release: 2018-03-27
Genre: Computers
ISBN: 9781638356219

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Dependency Injection in NET Core

Dependency Injection in   NET Core
Author: Marino Posadas
Publsiher: Unknown
Total Pages: 463
Release: 2017-10-31
Genre: Electronic Book
ISBN: 1787121305

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Inject dependencies and write highly maintainable and flexible codeAbout This Book* Identify when to use the Constructor, Parameter, Setter, or Interface Injection, for best results* Build dependencies not only for MVC within .NET but also for other front-end tools such as Angular* Create specific components or services to cover discrete and separate pieces of functionality and call them when needed.Who This Book Is ForC# and .NET developers who have no idea what DI is and would like to understand how to implement it in their applications.What you will learn* Understand the concept of DI and its implications in modern software construction* Learn how DI is already implemented in today's frameworks.* Analyze how DI can be used with current software to improve maintainability and scalability.* Learn the use of DI available in .NET Core* Get used to the possibilities that DI offers to the ASP.NET Core developer in different scenarios.* Learn about good practices and refactoring legacy code.In Detail.NET Core provides more control than ever over web application architecture. Under this view of software architecture, one key point is that it's based on the use of Dependency Injection, as a way to properly implement the Dependency Inversion principle proposed in the SOLID principles established by Robert C. Martin.With the advent of .NET Core, things have become much simpler with DI built into the system. This book aims to give you a profound insight into writing loosely-coupled code using the latest features available in .NET Core. It will talk about Constructor, Parameter, Setter, and Interface Injection, explaining in detail, with the help of examples, which type of injection to use in which situation. It will show you how to implement a class that creates other classes with associated dependencies, also called IoC containers, and then create dependencies for each of the MVC components of ASP.NET Core. You'll learn to distinguish between IoC containers, the use of Inversion of Control, and DI itself, since DI is just a way of implementing IoC via these containers. You'll also learn how to build dependencies for any other front-end tool such as Angular. You will get to use the in-built services offered by .NET Core and create your own custom dependencies.Towards the end, we'll talk about some patterns and anti-patterns for Dependency Injection along with some techniques to refactor legacy applications and inject dependencies.

Professional ASP NET MVC 1 0

Professional ASP NET MVC 1 0
Author: Rob Conery,Scott Hanselman,Phil Haack,Scott Guthrie
Publsiher: John Wiley & Sons
Total Pages: 458
Release: 2009-07-01
Genre: Computers
ISBN: 9780470549230

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This book begins with you working along as Scott Guthrie builds a complete ASP.NET MVC reference application. He begins NerdDinner by using the File->New Project menu command within Visual Studio to create a new ASP.NET MVC Application. You'll then incrementally add functionality and features. Along the way you’ll cover how to create a database, build a model layer with business rule validations, implement listing/details data browsing, provide CRUD (Create, Update, Delete) data form entry support, implement efficient data paging, reuse UI using master pages and partials, secure the application using authentication and authorization, use AJAX to deliver dynamic updates and interactive map support, and implement automated unit testing. From there, the bulk of the rest of the book begins with the basic concepts around the model view controller pattern, including the little history and the state of the MVC on the web today. We'll then go into the ways that MVC is different from ASP.NET Web Forms. We'll explore the structure of a standard MVC application and see what you get out of the box. Next we dig deep into routing and see the role URLs play in your application. We'll deep dive into controllers and views and see what role the Ajax plays in your applications. The last third of the book focuses entirely on advanced techniques and extending the framework. In some places, we assume that you're somewhat familiar with ASP.NET WebForms, at least peripherally. There are a lot of ASP.NET WebForms developers out there who are interested in ASP.NET MVC so there are a number of places in this book where we contrast the two technologies. Even if you're not already an ASP.NET developer, you might still find these sections interesting for context, as well as for your own edification as ASP.NET MVC may not be the web technology that you're looking for.