Design Principles for Interactive Software

Design Principles for Interactive Software
Author: Gilbert Cockton,Christian Gram
Publsiher: Unknown
Total Pages: 268
Release: 2014-01-15
Genre: Electronic Book
ISBN: 1475749430

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Design Principles for Interactive Software

Design Principles for Interactive Software
Author: Gilbert Cockton,Christian Gram
Publsiher: Springer
Total Pages: 258
Release: 2013-04-17
Genre: Computers
ISBN: 9780387349121

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IFIP's Working Group 2.7(13.4)* has, since its establishment in 1974, con centrated on the software problems of user interfaces. From its original interest in operating systems interfaces the group has gradually shifted em phasis towards the development of interactive systems. The group has orga nized a number of international working conferences on interactive software technology, the proceedings of which have contributed to the accumulated knowledge in the field. The current title of the Working Group is 'User Interface Engineering', with the aim of investigating the nature, concepts, and construction of user interfaces for software systems. The scope of work involved is: - to increase understanding of the development of interactive systems; - to provide a framework for reasoning about interactive systems; - to provide engineering models for their development. This report addresses all three aspects of the scope, as further described below. In 1986 the working group published a report (Beech, 1986) with an object-oriented reference model for describing the components of operating systems interfaces. The modelwas implementation oriented and built on an object concept and the notion of interaction as consisting of commands and responses. Through working with that model the group addressed a number of issues, such as multi-media and multi-modal interfaces, customizable in terfaces, and history logging. However, a conclusion was reached that many software design considerations and principles are independent of implemen tation models, but do depend on the nature of the interaction process.

The Principles of Interactive Design

The Principles of Interactive Design
Author: Lisa Graham
Publsiher: Cengage Learning
Total Pages: 256
Release: 1999
Genre: Art
ISBN: UOM:39015045647529

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"Communication fundamentals are used as guidelines for interactive development for platforms such as multimedia and the World Wide Web. The reader is taught how to approach the interactive project as a communication tool while incorporating various media, communication principles, user interfaces, interactive design, and implementation to build a successful product"--Publisher description.

Interactive System Design

Interactive System Design
Author: William M. Newman,Michael G. Lamming
Publsiher: Addison Wesley Publishing Company
Total Pages: 514
Release: 1995
Genre: Computers
ISBN: UOM:39015034292055

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This book analyzes the challenges of a user-centered approach to software development, bringing together the essential elements of software engineering and user interface design. It is the first book to bridge this gap. The book provides a foundation in design principles and methods for involving the end user. A wide variety of examples are illustrated.

The Principles and Processes of Interactive Design

The Principles and Processes of Interactive Design
Author: Jamie Steane
Publsiher: Bloomsbury Publishing
Total Pages: 208
Release: 2015-01-29
Genre: Design
ISBN: 9781474238977

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The Principles & Processes of Interactive Design is aimed at new designers from across the design and media disciplines who want to learn the fundamentals of designing for interactive media. This book is intended both as a primer and companion guide on how to research, plan and design for increasingly prevalent interactive projects. With clear and practical guidance on how to successfully present your ideas and concepts, Jamie Steane introduces you to user-based design, research and development, digital image and typography, interactive formats, and screen-based grids and layout. Using a raft of inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is required reading for budding digital designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field, and each chapter concludes with workshop tutorials to help you put what you've learnt into practice in your own interactive designs. Featured contributors include: AKQA, BBC, Dare, Edenspiekermann, Electronic Arts, e-Types, Komodo Digital, Moving Brands, Nordkapp, Onedotzero, Onformative, Preloaded and Razorfish.

User Interface Design for Programmers

User Interface Design for Programmers
Author: Avram Joel Spolsky
Publsiher: Apress
Total Pages: 152
Release: 2008-01-01
Genre: Computers
ISBN: 9781430208570

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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Human Computer Interaction Human Centred Design Approaches Methods Tools and Environments

Human Computer Interaction  Human Centred Design Approaches  Methods  Tools and Environments
Author: Masaaki Kurosu
Publsiher: Springer
Total Pages: 640
Release: 2013-07-03
Genre: Computers
ISBN: 9783642392320

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The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: HCI and human centred design; evaluation methods and techniques; user interface design and development methods and environments; aesthetics and kansei in HCI.

Design Specification and Verification of Interactive Systems 98

Design  Specification and Verification of Interactive Systems    98
Author: Panos Markopoulos,Peter Johnson
Publsiher: Springer Science & Business Media
Total Pages: 336
Release: 2013-11-11
Genre: Computers
ISBN: 9783709136935

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Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in an ever increasing diversity of contexts and combinations in professional and every-day life. This development poses a significant challenge to modelling approaches used for the design of interactive systems. The papers in this volume discuss a range of modelling approaches, the representations they use, the strengths and weaknesses of their associated specification and analysis techniques and their role in supporting the design of interactive systems.