Digital Media Processing for Multimedia Interactive Services

Digital Media Processing for Multimedia Interactive Services
Author: Ebroul Izquierdo
Publsiher: World Scientific
Total Pages: 616
Release: 2003-03-21
Genre: Computers
ISBN: 9789814486101

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This volume contains papers describing state-of-the-art technology for advanced multimedia systems. It presents applications in broadcasting, copyright protection of multimedia content, image indexing and retrieval, and other topics related to computer vision. The proceedings have been selected for coverage in: • Index to Scientific & Technical Proceedings® (ISTP® / ISI Proceedings) • Index to Scientific & Technical Proceedings (ISTP CDROM version / ISI Proceedings) Contents:Image and Video Indexing and RetrievalObject Segmentation, Tracking and RecognitionsWatermarkingAudio ProcessingAudio-Visual Processing for 3D Modelling and RenderingBroadcasting, Coding and Multimedia SystemsEuropean Projects in Information Society Technologies Readership: Upper-level undergraduates in computer science, researchers in image and video processing multimedia applications and computer vision. Keywords:Multimedia Indexing and Retrieval;Image and Video Processing;Image Segmentation;Knowledge Based Multimedia Analysis;Audio Processing

Digital Media Processing for Multimedia Interactive Services

Digital Media Processing for Multimedia Interactive Services
Author: Ebroul Izquierdo
Publsiher: World Scientific
Total Pages: 618
Release: 2003
Genre: Computers
ISBN: 9812704337

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This volume contains papers describing state-of-the-art technology for advanced multimedia systems. It presents applications in broadcasting, copyright protection of multimedia content, image indexing and retrieval, and other topics related to computer vision.The proceedings have been selected for coverage in: OCo Index to Scientific & Technical Proceedings- (ISTP- / ISI Proceedings)OCo Index to Scientific & Technical Proceedings (ISTP CDROM version / ISI Proceedings)"

Managing Interactive Media

Managing Interactive Media
Author: Elaine England,Andy Finney
Publsiher: Pearson Education
Total Pages: 314
Release: 2007
Genre: Business & Economics
ISBN: UOM:39015067638273

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This updated and expanded fourth edition retains the strength of previous editions while adding new material relevant for the changing work environment. The book describes the latest industry trends and incorporates them into a project management framework. By developing practical skills it aids the project manager's own development, and provides a coherent overview of the issues that affect all in the converging industries of communications, media and computing.

Digital Media Primer

Digital Media Primer
Author: Yue-Ling Wong
Publsiher: Prentice Hall
Total Pages: 528
Release: 2015-03-03
Genre: Computers
ISBN: 0134054288

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For introductory digital media courses in computer science, art, communication, or digital media departments Tools and Techniques for Understanding and Producing Digital Media Digital Media encompasses a wide variety of topics, including the study of image, sound, and video processing, compression, interactive multimedia development, and advanced web programming. Digital Media Primer is designed for students from all disciplines, and teaches the foundational concepts and basic techniques of digital media production. The text is not tied to a specific application program like Flash or Photoshop; instead, the author introduces tools and techniques using a task-based approach and gives the rationale for using those techniques. This way, students learn skills they can transfer to different platforms and tools. For students that do not know how to navigate certain tools, Wong provides brief Application tutorials as supplemental material. The Third Edition has been thoroughly revised and updated to include current mobile device technology, ultra high-definition video, and multimedia authoring from Flash ActionScript programming to JavaScript programming with HTML5 Canvas.

Introduction to Interactive Digital Media

Introduction to Interactive Digital Media
Author: Julia V. Griffey
Publsiher: Routledge
Total Pages: 222
Release: 2019-12-12
Genre: Art
ISBN: 9780429620737

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This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.

Cloud Computing and Digital Media

Cloud Computing and Digital Media
Author: Kuan-Ching Li,Qing Li,Timothy K. Shih
Publsiher: CRC Press
Total Pages: 426
Release: 2014-03-07
Genre: Computers
ISBN: 9781466569171

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Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologies for media/data communication, elastic media/data storage, security, authentication, cross-network media/data fusion, interdevice media interaction/reaction, data centers, PaaS, SaaS, and more. The book covers resource optimization for multimedia cloud computing—a key technical challenge in adopting cloud computing for various digital media applications. It describes several important new technologies in cloud computing and digital media, including query processing, semantic classification, music retrieval, mobile multimedia, and video transcoding. The book also illustrates the profound impact of emerging health-care and educational applications of cloud computing. Covering an array of state-of-the-art research topics, this book will help you understand the techniques and applications of cloud computing, the interaction/reaction of mobile devices, and digital media/data processing and communication.

Handbook of Multimedia for Digital Entertainment and Arts

Handbook of Multimedia for Digital Entertainment and Arts
Author: Borko Furht
Publsiher: Springer Science & Business Media
Total Pages: 764
Release: 2010-03-10
Genre: Computers
ISBN: 9780387890241

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The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Archives of Acoustics Quarterly

Archives of Acoustics Quarterly
Author: Anonim
Publsiher: Unknown
Total Pages: 798
Release: 2017
Genre: Sound
ISBN: UCBK:C110678637

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