Masters of Doom

Masters of Doom
Author: David Kushner
Publsiher: Random House
Total Pages: 394
Release: 2003-04-24
Genre: Biography & Autobiography
ISBN: 9781588362896

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Doom

Doom
Author: Niall Ferguson
Publsiher: Penguin
Total Pages: 497
Release: 2021-05-04
Genre: Political Science
ISBN: 9780593297384

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"All disasters are in some sense man-made." Setting the annus horribilis of 2020 in historical perspective, Niall Ferguson explains why we are getting worse, not better, at handling disasters. Disasters are inherently hard to predict. Pandemics, like earthquakes, wildfires, financial crises. and wars, are not normally distributed; there is no cycle of history to help us anticipate the next catastrophe. But when disaster strikes, we ought to be better prepared than the Romans were when Vesuvius erupted, or medieval Italians when the Black Death struck. We have science on our side, after all. Yet in 2020 the responses of many developed countries, including the United States, to a new virus from China were badly bungled. Why? Why did only a few Asian countries learn the right lessons from SARS and MERS? While populist leaders certainly performed poorly in the face of the COVID-19 pandemic, Niall Ferguson argues that more profound pathologies were at work--pathologies already visible in our responses to earlier disasters. In books going back nearly twenty years, including Colossus, The Great Degeneration, and The Square and the Tower, Ferguson has studied the foibles of modern America, from imperial hubris to bureaucratic sclerosis and online fragmentation. Drawing from multiple disciplines, including economics, cliodynamics, and network science, Doom offers not just a history but a general theory of disasters, showing why our ever more bureaucratic and complex systems are getting worse at handling them. Doom is the lesson of history that this country--indeed the West as a whole--urgently needs to learn, if we want to handle the next crisis better, and to avoid the ultimate doom of irreversible decline.

Game Engine Black Book DOOM

Game Engine Black Book  DOOM
Author: Fabien Sanglard
Publsiher: Software Wizards
Total Pages: 432
Release: 2024
Genre: Computers
ISBN: 9182736450XXX

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

The Legal Code of lfred the Great

The Legal Code of   lfred the Great
Author: Great Britain
Publsiher: Unknown
Total Pages: 166
Release: 1893
Genre: Law, Anglo-Saxon
ISBN: CHI:24726167

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Knee Deep in the Dead

Knee Deep in the Dead
Author: Dafydd ab Hugh,Brad Linaweaver
Publsiher: Simon and Schuster
Total Pages: 230
Release: 2016-08-08
Genre: Fiction
ISBN: 9781439117330

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From two Nebula nominees—the first novel in a terrifying space epic based on the classic game featuring Marine Corporal Flynn Taggart . . . The Gates were there on Phobos when mankind first arrived. Inert, unyielding, impossibly alien constructs, for twenty years they sat lifeless, mute testaments to their long-vanished creators, their secrets hidden. Then one day, they sprang to life . . . Meet Corporal Flynn Taggart, United States Marine Corps; serial number 888-23-9912. He’s the best warrior the twenty-first century has to offer, which is a damn good thing. Because Flynn Taggart is all that’s standing between the hell that just dropped in on Mars and an unsuspecting planet Earth . . .

Incredible Doom

Incredible Doom
Author: Matthew Bogart,Jesse Holden
Publsiher: HarperCollins
Total Pages: 292
Release: 2021-05-11
Genre: Young Adult Fiction
ISBN: 9780063064959

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“Incredibly strong and not a little disturbing.” —Cory Doctorow, author of In Real Life Welcome to a new age…the age of the internet. Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family’s first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her. After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to “Evol BBS,” a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose. Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart. “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation. " —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King

DOOM

DOOM
Author: Dan Pinchbeck
Publsiher: University of Michigan Press
Total Pages: 199
Release: 2013-06-18
Genre: Games & Activities
ISBN: 9780472051915

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A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today

Whack of the P Rex A Branches Book The Notebook of Doom 5

Whack of the P Rex  A Branches Book  The Notebook of Doom  5
Author: Troy Cummings
Publsiher: Scholastic Inc.
Total Pages: 100
Release: 2014-08-26
Genre: Juvenile Fiction
ISBN: 9780545698979

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Alexander Bopp is ready to battle Stermont's biggest monster yet -- the P-Rex! This series is part of Scholastic's early chapter book line called Branches, which is aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!In this fifth book, Alexander stumbles into a VERY large footprint. And his friend Rip keeps finding candy in the street. What kind of monster leaves HUGE footprints behind? And where is all the candy coming from? Alexander, Rip, and Nikki must find out fast--before it's too late! This book is filled with humor, suspense, and zany black-and-white illustrations throughout!