Early Home Computers

Early Home Computers
Author: Anonim
Publsiher: PediaPress
Total Pages: 1165
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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Home Computers

Home Computers
Author: Alex Wiltshire
Publsiher: National Geographic Books
Total Pages: 0
Release: 2020-05-19
Genre: Computers
ISBN: 9780262044011

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A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk. Today, people carry powerful computers in our pockets and call them “phones.” A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius—traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.

Electronic Dreams

Electronic Dreams
Author: Tom Lean
Publsiher: Bloomsbury Publishing
Total Pages: 297
Release: 2016-02-11
Genre: Computers
ISBN: 9781472918352

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How did computers invade the homes and cultural life of 1980s Britain? Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? How about the BBC Micro, Acorn Electron, or Commodore 64? Did you marvel at the immense galaxies of Elite, master digital kung-fu in Way of the Exploding Fist or lose yourself in the surreal caverns of Manic Miner? For anyone who was a kid in the 1980s, these iconic computer brands are the stuff of legend. In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder-technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology. It is a tale of unexpected consequences, when the machines that parents bought to help their kids with homework ended up giving birth to the video games industry, and of unrealised ambitions, like the ahead-of-its-time Prestel network that first put the British home online but failed to change the world. Ultimately, it's the story of the people who made the boom happen, the inventors and entrepreneurs like Clive Sinclair and Alan Sugar seeking new markets, bedroom programmers and computer hackers, and the millions of everyday folk who bought in to the electronic dream and let the computer into their lives.

The First Computers

The First Computers
Author: Raul Rojas,Ulf Hashagen
Publsiher: MIT Press
Total Pages: 476
Release: 2002-07-26
Genre: Science
ISBN: 0262681374

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This history of computing focuses not on chronology (what came first and who deserves credit for it) but on the actual architectures of the first machines that made electronic computing a practical reality. The book covers computers built in the United States, Germany, England, and Japan. It makes clear that similar concepts were often pursued simultaneously and that the early researchers explored many architectures beyond the von Neumann architecture that eventually became canonical. The contributors include not only historians but also engineers and computer pioneers. An introductory chapter describes the elements of computer architecture and explains why "being first" is even less interesting for computers than for other areas of technology. The essays contain a remarkable amount of new material, even on well-known machines, and several describe reconstructions of the historic machines. These investigations are of more than simply historical interest, for architectures designed to solve specific problems in the past may suggest new approaches to similar problems in today's machines. Contributors Titiimaea F. Ala'ilima, Lin Ping Ang, William Aspray, Friedrich L. Bauer, Andreas Brennecke, Chris P. Burton, Martin Campbell-Kelly, Paul Ceruzzi, I. Bernard Cohen, John Gustafson, Wilhelm Hopmann, Harry D. Huskey, Friedrich W. Kistermann, Thomas Lange, Michael S. Mahoney, R. B. E. Napper, Seiichi Okoma, Hartmut Petzold, Raúl Rojas, Anthony E. Sale, Robert W. Seidel, Ambros P. Speiser, Frank H. Sumner, James F. Tau, Jan Van der Spiegel, Eiiti Wada, Michael R. Williams

IBM s Early Computers

IBM s Early Computers
Author: Charles J. Bashe,Lyle R. Johnson,John H. Palmer,Emerson W. Pugh
Publsiher: Mit Press
Total Pages: 735
Release: 1985-12-03
Genre: Computers
ISBN: 0262523930

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The challenges faced by IBM's research and development laboratories, the technological paths they chose, and how these choices affected the company and the computer industry.

Without Me You re Nothing

Without Me You re Nothing
Author: Frank Herbert
Publsiher: Unknown
Total Pages: 310
Release: 1983-09-02
Genre: Microcomputers
ISBN: PSU:000015929334

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Early Home Computers

Early Home Computers
Author: Kevin Murrell
Publsiher: Shire Publications
Total Pages: 48
Release: 2013-02-19
Genre: Technology & Engineering
ISBN: 0747812160

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This is the story of the people and machines that revolutionized our lives and made personal computers an integral part of our homes. For the typical family in the 1960s and 1970s, computers were both fascinating and frightening, but largely a mystery. Developments in microelectronics in the early 1970s meant that computers at home seemed about to become commonplace: the kitchen computer would hold all of the family's recipes and keep a record of food in the larder, the study computer would manage the family finances, and the kids' computers would educate and entertain them. Engineers, enthusiasts and budding entrepreneurs set about making home computers a reality, and although the first machines were extremely limited, later machines would indeed begin to revolutionize our lives at home, at school, and at work.

Fire in the Valley

Fire in the Valley
Author: Michael Swaine,Paul Freiberger
Publsiher: Pragmatic Bookshelf
Total Pages: 534
Release: 2014-10-20
Genre: Computers
ISBN: 9781680503524

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In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution. What they did was invent the personal computer: not just a new device, but a watershed in the relationship between man and machine. This is their story. Fire in the Valley is the definitive history of the personal computer, drawn from interviews with the people who made it happen, written by two veteran computer writers who were there from the start. Working at InfoWorld in the early 1980s, Swaine and Freiberger daily rubbed elbows with people like Steve Jobs and Bill Gates when they were creating the personal computer revolution. A rich story of colorful individuals, Fire in the Valley profiles these unlikely revolutionaries and entrepreneurs, such as Ed Roberts of MITS, Lee Felsenstein at Processor Technology, and Jack Tramiel of Commodore, as well as Jobs and Gates in all the innocence of their formative years. This completely revised and expanded third edition brings the story to its completion, chronicling the end of the personal computer revolution and the beginning of the post-PC era. It covers the departure from the stage of major players with the deaths of Steve Jobs and Douglas Engelbart and the retirements of Bill Gates and Steve Ballmer; the shift away from the PC to the cloud and portable devices; and what the end of the PC era means for issues such as personal freedom and power, and open source vs. proprietary software.