Envisioning Virtual Reality A Toolkit for Implementing VR in Education

Envisioning Virtual Reality  A Toolkit for Implementing VR in Education
Author: David Kaser,Kara Grijalva,Meredith Thompson
Publsiher: Lulu.com
Total Pages: 124
Release: 2019-08-26
Genre: Education
ISBN: 9780359872510

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In this collection of essays, we explore virtual reality in K12 from a number of perspectives. We examine the effectiveness of VR as a teaching tool, technology hurdles in low resource settings, implementation from a teacher�s angle, and students� initial reaction to VR in the classroom.

Immersive Learning

Immersive Learning
Author: Craig Frehlich
Publsiher: Rowman & Littlefield Publishers
Total Pages: 171
Release: 2020-10-01
Genre: Education
ISBN: 9781475857955

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Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Immersive Education

Immersive Education
Author: Paula MacDowell,Jennifer Lock
Publsiher: Springer Nature
Total Pages: 287
Release: 2023-01-02
Genre: Education
ISBN: 9783031181382

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This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world. Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.

New Perspectives on Virtual and Augmented Reality

New Perspectives on Virtual and Augmented Reality
Author: Linda Daniela
Publsiher: Routledge
Total Pages: 323
Release: 2020-05-31
Genre: Education
ISBN: 9781000068887

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New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.

Teaching in the Game Based Classroom

Teaching in the Game Based Classroom
Author: David Seelow
Publsiher: CRC Press
Total Pages: 188
Release: 2021-07-12
Genre: Education
ISBN: 9781000411737

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Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

Virtual and Augmented Reality in English Language Arts Education

Virtual and Augmented Reality in English Language Arts Education
Author: Clarice M. Moran,Mary F. Rice
Publsiher: Lexington Books
Total Pages: 281
Release: 2021-03-04
Genre: Education
ISBN: 9781793629869

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New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.

Transforming Education with Virtual Reality

Transforming Education with Virtual Reality
Author: Reena Malik,Ambuj Sharma,Prashant Chaudhary
Publsiher: John Wiley & Sons
Total Pages: 290
Release: 2024-01-30
Genre: Education
ISBN: 9781394200474

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TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

Communication and Intelligent Systems

Communication and Intelligent Systems
Author: Harish Sharma,Vivek Shrivastava,Kusum Kumari Bharti,Lipo Wang
Publsiher: Springer Nature
Total Pages: 722
Release: 2023-07-24
Genre: Technology & Engineering
ISBN: 9789819921003

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This book gathers selected research papers presented at the Fourth International Conference on Communication and Intelligent Systems (ICCIS 2022), organized by National institute of Technology, Delhi, India, during December 19–20, 2022. This book presents a collection of state-of-the-art research work involving cutting-edge technologies for communication and intelligent systems. Over the past few years, advances in artificial intelligence and machine learning have sparked new research efforts around the globe, which explore novel ways of developing intelligent systems and smart communication technologies. The book presents single- and multi-disciplinary research on these themes in order to make the latest results available in a single, readily accessible source. The book is presented in two volumes.