Essential Skills for 3D Modeling Rendering and Animation

Essential Skills for 3D Modeling  Rendering  and Animation
Author: Nicholas Bernhardt Zeman
Publsiher: CRC Press
Total Pages: 264
Release: 2014-11-06
Genre: Computers
ISBN: 9781482224146

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The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines

Essential Computer Graphics Techniques for Modeling Animating and Rendering Biomolecules and Cells

Essential Computer Graphics Techniques for Modeling  Animating  and Rendering Biomolecules and Cells
Author: Giorgio Luciano
Publsiher: CRC Press
Total Pages: 229
Release: 2019-02-07
Genre: Computers
ISBN: 9780429624551

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The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Essential Rendering

Essential Rendering
Author: David L. Meeker
Publsiher: Unknown
Total Pages: 302
Release: 2006-01-01
Genre: Animal industry
ISBN: 0965466035

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Marker Rendering for Fashion Accessories and Home Fashion

Marker Rendering for Fashion  Accessories  and Home Fashion
Author: Bina Abling
Publsiher: Bloomsbury Publishing USA
Total Pages: 226
Release: 2014-12-24
Genre: Design
ISBN: 9781501308864

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With the growing trend of licensing apparel, accessories, and home fashions under a single logo, today's students must expand their portfolios to include concepts with broader applications. Marker Rendering for Fashion, Accessories, and Home Fashions provides detailed instructions for marker rendering methods relevant to a variety of products. Allowing designers to express their ideas immediately, the marker is an essential tool for the design professional. The author's step-by-step instructions provide a sound introduction to the skills that students need, and teaches methods of overlapping media applications for an assortment of colors, patterns, and materials. The lessons are taught as a progression of skills, building slowly from basic to complex rendering methods used in the design industry today.

Rendering in Pen and Ink

Rendering in Pen and Ink
Author: Arthur L. Guptill
Publsiher: Watson-Guptill
Total Pages: 257
Release: 2014-07-01
Genre: Art
ISBN: 9780307831880

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Arthur L. Guptill's classic Rendering in Pen and Ink has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers. Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media. The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.

Rendering in SketchUp

Rendering in SketchUp
Author: Daniel Tal
Publsiher: John Wiley & Sons
Total Pages: 645
Release: 2013-03-25
Genre: Architecture
ISBN: 9780470642191

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The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.

Physically Based Rendering

Physically Based Rendering
Author: Matt Pharr,Greg Humphreys
Publsiher: Morgan Kaufmann
Total Pages: 1201
Release: 2010-06-28
Genre: Computers
ISBN: 9780123750792

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Bridging the Gap between Rendering and Simulation Frameworks

Bridging the Gap between Rendering and Simulation Frameworks
Author: Nico Hempe
Publsiher: Springer
Total Pages: 244
Release: 2016-06-06
Genre: Computers
ISBN: 9783658144012

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Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics.