Game Based Learning Across the Lifespan

Game Based Learning Across the Lifespan
Author: Margarida Romero,Kimberly Sawchuk,Josep Blat,Sergio Sayago,Hubert Ouellet
Publsiher: Springer
Total Pages: 154
Release: 2016-10-22
Genre: Education
ISBN: 9783319417974

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The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Game Based Learning Across the Lifespan

Game Based Learning Across the Lifespan
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2016
Genre: Electronic book
ISBN: OCLC:1066674952

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Smart Pedagogy of Game based Learning

Smart Pedagogy of Game based Learning
Author: Linda Daniela
Publsiher: Springer Nature
Total Pages: 239
Release: 2021-09-11
Genre: Education
ISBN: 9783030769864

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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning

Advances in Web Based Learning ICWL 2019

Advances in Web Based Learning     ICWL 2019
Author: Michael A. Herzog,Zuzana Kubincová,Peng Han,Marco Temperini
Publsiher: Springer Nature
Total Pages: 365
Release: 2019-11-15
Genre: Education
ISBN: 9783030357580

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This book constitutes the proceedings of the 18th International Conference on Advances in Web-Based Learning, ICWL 2019, held in Magdeburg, Germany, in September 2019. The 15 full, 15 short, and 7 poster papers presented in this volume were carefully reviewed and selected from 68 submissions. The contributions were organized in topical sections named: Semantic Web for E-Learning, Learning Analytics, Computer Supported Collaborative Learning, Assessment and Pedagogical Issues, E-learning Platforms and Tools, Mobile Learning, and Poster Papers.

Games and Learning Alliance

Games and Learning Alliance
Author: Antonios Liapis,Georgios N. Yannakakis,Manuel Gentile,Manuel Ninaus
Publsiher: Springer Nature
Total Pages: 613
Release: 2019-11-20
Genre: Computers
ISBN: 9783030343507

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This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Digital games and learning

Digital games and learning
Author: Margarida Romero
Publsiher: Editions JFD
Total Pages: 184
Release: 2020
Genre: Computers
ISBN: 9782897990558

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Play is an interactive and fun learning activity. Thanks to digitization, there is an upswing in the game-based learning sector which opens up opportunities for all-age audience to use Digital Games for Learning (DGL): from kids to elders. This book emphasizes the potential of digital games for lifelong learning and deals with the different aspects one should take into consideration to create and to implement digital games for learning. Whether you’re a parent, a teacher, an ICT developer or you’re just curious about the pedagogical uses of digital games, this book was made for you.

Games and Learning Alliance

Games and Learning Alliance
Author: Iza Marfisi-Schottman,Francesco Bellotti,Ludovic Hamon,Roland Klemke
Publsiher: Springer Nature
Total Pages: 458
Release: 2020-12-02
Genre: Computers
ISBN: 9783030634643

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This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

Faculty Development on a Shoestring

Faculty Development on a Shoestring
Author: Diane D. Chapman,Michelle E. Bartlett
Publsiher: IAP
Total Pages: 469
Release: 2024-03-01
Genre: Business & Economics
ISBN: 9798887305196

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Faculty development is essential for promoting excellence in teaching and research, supporting institutional goals, and creating a culture of continuous learning that benefits both faculty members and students. However, educational institutions do not always allocate adequate resources towards supporting their faculty's professional development, especially from the institutional level. Underfunding this support can lead to the inability to attend conferences to keep up with the latest research and pedagogical practices in their fields, the inability to conduct meaningful research, and lack of access to modern technologies. This in turn can limit faculty growth and harm student learning outcomes. Ultimately, faculty who do not feel supported by their institutions can become disengaged or leave. This book attempts to address the needs of faculty from institutions where there may not be adequate resources to support robust faculty development activities. The chapters are written by faculty development experts in the US and Europe who understand the disparities between institutions and want to share programs that can be implemented for little or no cost. Each chapter provides objective, content, implementation, and evaluation details that can be used to replicate the program at other institutions. The hope is to begin to level the playing field in faculty development through sharing successful low resource programs with proven outcomes.