Game For A Game Ebook
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The Love Game
Author | : Emma Hart |
Publsiher | : Amazon Digital Services |
Total Pages | : 308 |
Release | : 2013-03-27 |
Genre | : Electronic Book |
ISBN | : 148390329X |
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His challenge? Make her fall in love with him.Her challenge? Play the player.Until life changes the rules of the game.Maddie Stevens hated Braden Carter on sight. Arrogant, egotistical, and the playboy of the University of California, Berkeley, he's everything her brother Pearce has taught her to despise. So why, when the girls challenge her to play the player, doesn't she say no? She doesn't know either.Braden wanted fiery little Maddie the second he laid eyes on her - and he'd do anything to have her, hence why he's agreed to make her fall in love with him. After all, it's the only way he'll get what he wants. Sex.But, as Braden discovers, there's more to the girl from Brooklyn than he ever imagined - and he can't help but care about the broken girl behind those pretty green eyes.Maddie finds Braden isn't just a walking erection - he actually has feelings. He can be sweet, funny and his good looks don't exactly hurt. That means trouble - but when her brother Pearce turns up in Berkeley begging for her help, she realises Braden and Pearce aren't so alike anymore.And maybe, just maybe, they're exactly what each other needs.
Game for a Game eBook
Author | : Robynne Eagan |
Publsiher | : Lorenz Educational Press |
Total Pages | : 146 |
Release | : 1995-03-01 |
Genre | : Electronic Book |
ISBN | : 9780787784294 |
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Are you looking for exciting games to play anywhere, anytime, with little or no equipment or preparation? Do you need an old game, a new game, an active or a quiet game? With some kids, chalk, a jump rope, marbles, jacks, a ball and a bag of rubber bands, the fun in this book is yours! Game for a Game? shares the special secrets, folklore, lingo, hand signs, rhymes and rules of all sorts of games from the school yard to street, from the playroom to classroom. If you want to know games inside and out and take part in the natural learning that occurs with participation, then just ask yourself one simple question: Are you game for a game?!
The Game
Author | : Terry Schott |
Publsiher | : Game Is Life |
Total Pages | : 316 |
Release | : 2019-03-03 |
Genre | : Fiction |
ISBN | : 1798638827 |
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He didn't know he was playing.Zack was just living his life.It was really a game.When he started to ask questions, everything changed. Zack wasn't supposed to figure it out. He could ruin everything.Zack was disoriented when he woke up. They had welcomed him back. He didn't know where he'd been. He just remembered being 74 and near death.They said he was seventeen.What was this "best score" they kept going on about?Where was this place?Who were these people?And why did they keep talking about the next game?You'll love the first book in the series and get lost in the elaborate world created by Terry Schott. It will keep you turning pages until the end.Get book 1 now.
How to Make a Game
Author | : Minhaz-Us-Salakeen Fahme,Tanimul Haque Khan |
Publsiher | : Apress |
Total Pages | : 278 |
Release | : 2021-05-25 |
Genre | : Computers |
ISBN | : 1484269160 |
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Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games. Basic programming experience is assumed.
The Games Machines
Author | : Anonim |
Publsiher | : PediaPress |
Total Pages | : 919 |
Release | : 2024 |
Genre | : Electronic Book |
ISBN | : 9182736450XXX |
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Games That Sell
Author | : Mark H. Walker |
Publsiher | : Wordware Publishing, Inc. |
Total Pages | : 327 |
Release | : 2003 |
Genre | : Video games |
ISBN | : 9781556229503 |
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This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.
The New Games Book
Author | : New Games Foundation |
Publsiher | : Main Street Books |
Total Pages | : 212 |
Release | : 1976 |
Genre | : Games & Activities |
ISBN | : STANFORD:36105031872232 |
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Group participation ideas for classroom, physical education, etc.
Free Video Game Idea Book
Author | : Adam Jeremy Capps |
Publsiher | : Lulu.com |
Total Pages | : 99 |
Release | : 2019-09-08 |
Genre | : Games & Activities |
ISBN | : 9780359907021 |
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This book has free video game ideas for whatever kind of game you are making. Many different kinds of games are covered. Old ideas are listed as well as new ones to give the reader as many choices as possible when putting together their own games. Also covered are the best methods for making the best game you can.