GameMaker Studio Zombie Tower Defense

GameMaker Studio   Zombie Tower Defense
Author: Ben G Tyers
Publsiher: Ben Tyers
Total Pages: 126
Release: 2020-01-09
Genre: Computers
ISBN: 9781657986497

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Create an amazing tower defence game in GameMaker Studio 2.1 Includes free download of project files, resources and a PDF copy of the book. If you have any questions or issues, I'm on hand at [email protected] For resources, please email [email protected] after purchase.

GameMaker Studio 100 Programming Challenges

GameMaker  Studio 100 Programming Challenges
Author: Ben Tyers
Publsiher: Apress
Total Pages: 233
Release: 2017-02-09
Genre: Computers
ISBN: 9781484226445

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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

Practical GameMaker Projects

Practical GameMaker Projects
Author: Ben Tyers
Publsiher: Apress
Total Pages: 258
Release: 2018-07-09
Genre: Computers
ISBN: 9781484237458

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Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.

Best Strategies to Beat Plants Vs Zombies 2

Best Strategies to Beat Plants Vs  Zombies 2
Author: Minh Hoang Pham
Publsiher: Unknown
Total Pages: 52
Release: 2019-06-22
Genre: Computer games
ISBN: 1075560055

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To win at Popcap's popular free-to-play tower defense game for iOS and Android Plants vs Zombies 2 you need to use your braaaaaaaains, but even the wiliest gardener might find themselves between a rock and a hard place with so many levels. Want to bury the zombie horde without spending a cent of real money? We're here to help you with our strategy guide, provided by Stan, that will give you tips and tricks to get through each level! Hit on below for our best strategies, or share your own with other players in the comments!This full guide for Plants vs Zombies 2 is broken up into 7 sections covering the 7 worlds.This sequel to the hit strategy game, It's About Time, features several new plants to master and zombies to defeat. While I love this free-to-play game, its faster gameplay can challenge newcomers who are used to the more relaxed pace of the original.But don't fret, today we'll cover six simple tactics to help conquer the undead. Of course, you'll have to adapt your strategies as you face different foes in different settings, but these general tips can get you through just about any level.Of the countless games available for iPhone users on the App Store, only a very select few can be considered instant classics. Plants vs Zombies is a great example of this: A tower defense game that has you planting different kinds of plants and vegetables with varied powers to defend your home from invading troops of zombies.Plants vs Zombies 2, the newest entry in this series, brings more of the same fun tower defense gameplay, and the great thing about this is that you don't need to be an expert on the genre or to even have played the first one in order to enjoy it.In fact, if you are just starting out with Plants vs Zombies 2, here are some cool tips to get you started in the best possible way with this popular game.So take a look at this book and see what interests you!

Sacred Heart

Sacred Heart
Author: Liz Suburbia
Publsiher: Fantagraphics Books
Total Pages: 314
Release: 2015-09-02
Genre: Comics & Graphic Novels
ISBN: 9781606998410

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The children of U.S. small-town Alexandria are just trying to live like normal teens until their parents’ promised return from a mysterious, four-year religious pilgrimage, and Ben Schiller is no exception. She’s just trying to take care of her sister, keep faith that her parents will come back, and get through her teen years as painlessly as possible. But her relationship with her best friend is changing, her younger sister is hiding a dark secret, and a terrible tragedy is coming for them all.

Video Games

Video Games
Author: Andy Bossom,Ben Dunning
Publsiher: Bloomsbury Publishing
Total Pages: 192
Release: 2017-07-06
Genre: Computers
ISBN: 9781474255424

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A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Actionable Gamification

Actionable Gamification
Author: Yu-kai Chou
Publsiher: Packt Publishing Ltd
Total Pages: 500
Release: 2019-12-03
Genre: Computers
ISBN: 9781839210778

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Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Ethics for the Information Age

Ethics for the Information Age
Author: Michael Jay Quinn
Publsiher: Addison Wesley Publishing Company
Total Pages: 516
Release: 2006
Genre: Computers
ISBN: UOM:39015063278363

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Widely praised for its balanced treatment of computer ethics, Ethics for the Information Age offers a modern presentation of the moral controversies surrounding information technology. Topics such as privacy and intellectual property are explored through multiple ethical theories, encouraging readers to think critically about these issues and to make their own ethical decisions.