Gaming in the New Market Environment

Gaming in the New Market Environment
Author: M. Virén
Publsiher: Springer
Total Pages: 224
Release: 2008-06-17
Genre: Business & Economics
ISBN: 9780230582613

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Gaming markets are evolving rapidly. Spearheading this change is the internet, which has enabled cross-border gambling on an unprecedented scale. This book explores the changing landscape of the gaming market and is a crucial companion for all looking for informed discussion on the future of gaming.

International Trade in Gambling Services

International Trade in Gambling Services
Author: Madalina Diaconu
Publsiher: Kluwer Law International B.V.
Total Pages: 298
Release: 2010-01-01
Genre: Law
ISBN: 9789041132482

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The driving concept of the book's analysis, whether global or regional, is to examine the pertinent international trade regulations in services in the light of the very special nature of gambling. --

Nintendo

Nintendo
Author: Daniel W. Baack,Eric G. Harris,Donald Baack
Publsiher: Unknown
Total Pages: 135
Release: 2016
Genre: Marketing
ISBN: 1506323588

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This case study investigates the various positions that Nintendo has occupied in the global video games market, throughout the company's history. Readers are asked to consider the ways in which Nintendo has responded to changing market trends, and to evaluate how Nintendo might position itself as the market continues to evolve with the introduction of new gaming technologies.

Changing Big Business

Changing Big Business
Author: Anna Hutchens
Publsiher: Edward Elgar Publishing
Total Pages: 247
Release: 2009
Genre: Business & Economics
ISBN: 9781848447356

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This is an important and valuable contribution both to our understanding of fair trade and the broader context in which it operates. Dr Hutchens develops an exciting new theory and presents extensive original empirical work to construct a rigorous and, at times, challenging argument concerning the limits and opportunities for the fair trade movement going forward. Alex Nicholls, University of Oxford, UK Drawing on candid accounts from practitioners, producers and industry representatives, this informative and proactive volume investigates the challenges facing today s fair trade movement and provides unique insights into the workings of social and economic power in world markets. Using original, in-depth empirical data, Anna Hutchens develops several new approaches to understanding power, governance and social change across the broad interdisciplinary fields of development, economics and politics. Emphasising fair trade s entrepreneurs, this book investigates the creation of innovative commercial fair trade business models that are often neglected in fair trade research but are crucial to the fair trade movement s survival in commercial markets. As corporate involvement in fair trade markets grows, these models will be the key variable for the sustainability of fair trade into the future. This book will be warmly welcomed by academics in the fields of economics, political science and sociology working on free trade and fair trade. International non-government organisations, such as Oxfam, and international fair trade networks will find this book invaluable. Government officials (particularly in the EU Commission and parliamentarians) working on fair trade and/or trade-and-development policy and analysis will also find this book of particular interest.

Video Game Marketing

Video Game Marketing
Author: Peter Zackariasson,Mikolaj Dymek
Publsiher: Routledge
Total Pages: 252
Release: 2016-10-04
Genre: Business & Economics
ISBN: 9781317607465

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The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those customers and how to sell to them. Video Game Marketing: A student textbook is for development students or aspiring developers who want to know how to promote and sell the results of their efforts. This book is a much-needed guide to: • the essentials of marketing strategy; • video games as products or services; • marketing research for game development; • branding video games; • marketing through game: gamification, advergames. Replete with pedagogy to aid learning such as objectives and discussion questions for each chapter, this book is all that aspiring video game developers will need to unleash the potential of their games.

Imitation Market Modeling in Digital Economy Game Theoretic Approaches

Imitation Market Modeling in Digital Economy  Game Theoretic Approaches
Author: Elena G. Popkova
Publsiher: Springer Nature
Total Pages: 850
Release: 2022-01-21
Genre: Technology & Engineering
ISBN: 9783030932442

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This book includes the best studies on the results of the International Scientific and Practical Conference “New behaviors of market players in the digital economy,” which was held by the Institute of Scientific Communications on July 8, 2021, online, in YouTube format. This book is devoted to the study of digital economy markets from the standpoint of various market players—society (consumers), entrepreneurship, and the state—from the standpoint of various sciences—economic, managerial, social, and legal—which ensures the multidisciplinarity of the book. The uniqueness of the book lies in the application of a new scientific and methodological approach to the study of digital economy markets—simulation modeling. The advantages of a game-based scientific and methodological approach to reducing the uncertainty of economic processes and systems—a combination of quantitative and qualitative analytical methods, a systematic consideration of economic processes and systems from a socio-economic point of view—make it especially suitable for studying digital economy markets. The book identifies the impact of globalization and digitalization on the modern economy and industry markets. The trends and features of the use of advanced technologies in the digital economy markets are studied. The modern practices of business management and business integration in the digital economy are considered. The foundations of economic security and sustainable development of markets and enterprises in the digital economy are revealed. The book is suitable for scientists studying the markets of the digital economy, who will find in it scientific and methodological recommendations and developments on the application of game theory, as well as ready simulation models of the digital economy markets.

Knowledge Integration Dynamics Developing Strategic Innovation Capability

Knowledge Integration Dynamics  Developing Strategic Innovation Capability
Author: Mitsuru Kodama
Publsiher: World Scientific
Total Pages: 380
Release: 2011-02-15
Genre: Business & Economics
ISBN: 9789814464277

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Since the 1990s, Japanese firms have sought to expand their capacity for innovation by incorporating Western management practices into their organizational culture. This combination of Japanese and Western management practices has been highly successful — Japanese firms are presently at the forefront of technological and service innovation in areas such as digital consumer electronics, mobile phone services, and the games industry. Much can be learned from the success of Japanese companies in these areas.This book presents an analysis of the business model unique to Japanese firms, emphasising four special features: the vertical value chain model, cross-industry collaboration, dynamic knowledge integration, and strategic innovation capability. Drawing upon in-depth case studies, this book presents a new theory of knowledge integration, and places special emphasis on inter- and intra-organizational collaboration as a source of strategic innovation. It is a good reference source for academics, graduate students and professionals in the field of innovation management.

Management Research Summary

Management Research Summary
Author: Anonim
Publsiher: Unknown
Total Pages: 278
Release: 1963
Genre: Small business
ISBN: IND:30000099078465

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