Getting Gamers

Getting Gamers
Author: Jamie Madigan
Publsiher: Rowman & Littlefield Publishers
Total Pages: 0
Release: 2019-01-15
Genre: Video games
ISBN: 1538121336

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A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

The Psychology of Video Games

The Psychology of Video Games
Author: Celia Hodent
Publsiher: Routledge
Total Pages: 105
Release: 2020-10-07
Genre: Psychology
ISBN: 9781000194760

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Getting To Yum

Getting To Yum
Author: Karen Le Billon
Publsiher: Harper Collins
Total Pages: 336
Release: 2014-05-06
Genre: Family & Relationships
ISBN: 9781443419772

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Are mealtimes with your kids a source of frustration? Ever wonder how on earth to get them to eat the recommended five servings of fruits and veggies per day (or even per week)? Getting to YUM is a practical and engaging guide for parents eager to get past their children’s food resistance—or to avoid it altogether. It introduces 7 Secrets of Raising Eager Eaters. (Secret 1: Teach your child to eat, just like you teach them to read! Secret 6: “Teach me to do it myself.” Kid participation is every parent’s secret weapon.) Karen Le Billon, author of French Kids Eat Everything, coaches readers through the process of taste training, including strategies, games and experiments that will encourage even reluctant eaters to branch out. Over 100 delicious, kid-tested, age-appropriate recipes lead families step-by-step through the process of learning to love new foods, enabling kids to really enjoy the foods we know they should be eating. Wise and compelling, Getting to YUM is grounded in revolutionary new research on the science of taste. Packed full of observations from real-life families, it provides everything parents need to transform their children—from babies to toddlers to teens—into good eaters for life.

The Inheritance Games

The Inheritance Games
Author: Jennifer Lynn Barnes
Publsiher: Little, Brown Books for Young Readers
Total Pages: 377
Release: 2020-09-01
Genre: Young Adult Fiction
ISBN: 9781368053242

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OVER 3 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets—perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive. **The games continue in The Hawthorne Legacy, The Final Gambit, and The Brothers Hawthorne!

The Infinite Game

The Infinite Game
Author: Simon Sinek
Publsiher: Penguin
Total Pages: 272
Release: 2019-10-15
Genre: Business & Economics
ISBN: 9780735213524

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Ninja Get Good

Ninja  Get Good
Author: Tyler "Ninja" Blevins
Publsiher: National Geographic Books
Total Pages: 0
Release: 2019-08-20
Genre: Juvenile Nonfiction
ISBN: 9781984826756

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From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Reality Is Broken

Reality Is Broken
Author: Jane McGonigal
Publsiher: Penguin
Total Pages: 416
Release: 2011-01-20
Genre: Psychology
ISBN: 9781101475492

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“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Games Managers Play

Games Managers Play
Author: Jeff Compton
Publsiher: Third Dimension Publishing
Total Pages: 135
Release: 2024
Genre: Business & Economics
ISBN: 9780977704132

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We all play mental games. It is part of our humanity. You play games with your loved ones, your friends, and your employees. People also play games with you. We are usually unaware of the games that we are engaged in. If you are not mindful of the mental games that are going on around you, then the chances of you winning at these psychological interactions is left up to chance! The edge goes to the one who understands these games, and knows how to play and win! In the past four years, Jeff Compton, has worked with over 150,000 managers and supervisors world-wide in his research into the psychological interactions between managers and employees. In this ground-breaking book, Jeff exposes the mental games that we play and shows you how to win them all! No matter who you are, or what position you hold, learning to communicate your objectives into the mind of others will place you in the upper-echelon of what is considered a great manager. The secrets that reside within this book will help you achieve this plateau. Your use of these techniques will make you persuasive and effective. You will build productivity and increase the harmony of the workplace, where common managers fail to achieve results. You will become a champion of the games managers play!