The Psychology of Video Games

The Psychology of Video Games
Author: Celia Hodent
Publsiher: Routledge
Total Pages: 105
Release: 2020-10-07
Genre: Psychology
ISBN: 9781000194760

Download The Psychology of Video Games Book in PDF, Epub and Kindle

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

The Psychology of Video Games

The Psychology of Video Games
Author: Celia Hodent
Publsiher: Routledge
Total Pages: 104
Release: 2020-10-08
Genre: Video games
ISBN: 0367493128

Download The Psychology of Video Games Book in PDF, Epub and Kindle

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

The Psychology of Video Games

The Psychology of Video Games
Author: Celia Hodent
Publsiher: Routledge
Total Pages: 104
Release: 2020-10-08
Genre: Video games
ISBN: 0367493136

Download The Psychology of Video Games Book in PDF, Epub and Kindle

What impact can video games have on players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. It looks at how games are made and what makes them fun and successful, the benefits gaming can have on players in relation to education and healthcare, concerns over potential negative impacts such as pathological gaming, and ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the important role psychology and the understanding of the human brain has in the development of ethical and inclusive video games.

Getting Gamers

Getting Gamers
Author: Jamie Madigan
Publsiher: Rowman & Littlefield Publishers
Total Pages: 0
Release: 2016
Genre: Video games
ISBN: 1442239999

Download Getting Gamers Book in PDF, Epub and Kindle

A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

Getting Gamers

Getting Gamers
Author: Jamie Madigan
Publsiher: Rowman & Littlefield Publishers
Total Pages: 0
Release: 2019-01-15
Genre: Video games
ISBN: 1538121336

Download Getting Gamers Book in PDF, Epub and Kindle

A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

The Gaming Mind

The Gaming Mind
Author: Alexander Kriss
Publsiher: The Experiment + ORM
Total Pages: 259
Release: 2020-03-31
Genre: Games & Activities
ISBN: 9781615196821

Download The Gaming Mind Book in PDF, Epub and Kindle

A therapist’s nuanced investigation of the role videogames play in reality, what they say about us, and how they help us relate to each other

The Gamer s Brain

The Gamer s Brain
Author: Celia Hodent
Publsiher: CRC Press
Total Pages: 387
Release: 2017-08-10
Genre: Computers
ISBN: 9781351650762

Download The Gamer s Brain Book in PDF, Epub and Kindle

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Video Games and Well being

Video Games and Well being
Author: Rachel Kowert
Publsiher: Springer Nature
Total Pages: 176
Release: 2019-12-02
Genre: Psychology
ISBN: 9783030327705

Download Video Games and Well being Book in PDF, Epub and Kindle

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.