GURPS Japan

GURPS Japan
Author: Hunter Johnson,Lee Gold
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 1999-11
Genre: Fantasy games
ISBN: 1556343884

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-- Back in print after a long hiatus! -- Detailed discussion of Japanese magic and spirits. -- Samurai, ninja, and ronin...

GURPS Martial Arts

GURPS Martial Arts
Author: C. J. Carella
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 1996-02
Genre: Fantasy games
ISBN: 1556343140

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-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

The Routledge Handbook of Remix Studies and Digital Humanities

The Routledge Handbook of Remix Studies and Digital Humanities
Author: Eduardo Navas,Owen Gallagher,xtine burrough
Publsiher: Routledge
Total Pages: 761
Release: 2021-02-14
Genre: Computers
ISBN: 9781000346725

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In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.

GURPS Supers

GURPS Supers
Author: Loyd Blankenship
Publsiher: Unknown
Total Pages: 132
Release: 1991
Genre: Games & Activities
ISBN: 1556341946

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Role Playing Games of Japan

Role Playing Games of Japan
Author: Björn-Ole Kamm
Publsiher: Springer Nature
Total Pages: 314
Release: 2020-08-28
Genre: Social Science
ISBN: 9783030509538

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This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.

Gurps Infinite Worlds

Gurps Infinite Worlds
Author: Kenneth Hite,Steve Jackson,John M. Ford
Publsiher: Steve Jackson Games
Total Pages: 244
Release: 2017-02-16
Genre: Games & Activities
ISBN: 1556348134

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Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Sengoku

Sengoku
Author: Mark T. Arsenault
Publsiher: Gold Rush Entertainment Incorporated
Total Pages: 108
Release: 2003-06-01
Genre: Games
ISBN: 1890305588

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The Sengoku: Character Sheets book contains 41 illustrated and revised, two-sided character sheets, plus 11 additional blank (un-illustrated) character sheets. Features 41 illustrations of popular character profession templates -- samurai, bushi, priests, mystics, shinobi and more!

Gurps Basic Set Campaigns

Gurps Basic Set  Campaigns
Author: David L. Pulver,Sean Punch
Publsiher: GURPS: Generic Universal Role
Total Pages: 0
Release: 2004
Genre: Games & Activities
ISBN: 1556347308

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"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover