Gurps Martial Arts
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GURPS Martial Arts
Author | : C. J. Carella |
Publsiher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 1996-02 |
Genre | : Fantasy games |
ISBN | : 1556343140 |
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-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Gurps Martial Arts
Author | : Peter Dell'orto,Sean Punch |
Publsiher | : Steve Jackson Games |
Total Pages | : 260 |
Release | : 2017-06-22 |
Genre | : Games & Activities |
ISBN | : 1556348215 |
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Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers. GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need. Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic - but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier. This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.
Gurps Basic Set Campaigns
Author | : David L. Pulver,Sean Punch |
Publsiher | : GURPS: Generic Universal Role |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Games & Activities |
ISBN | : 1556347308 |
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"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover
How to Be a Gurps GM
Author | : Warren "Mook" Wilson |
Publsiher | : Steve Jackson Games |
Total Pages | : 76 |
Release | : 2017-07-24 |
Genre | : Games & Activities |
ISBN | : 1556348088 |
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The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Gurps Tactical Shooting
Author | : Hans-Christian Vortisch |
Publsiher | : Steve Jackson Games |
Total Pages | : 87 |
Release | : 2011-10-12 |
Genre | : Fantasy games |
ISBN | : 1556348045 |
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Dungeon Grappling
Author | : Douglas Cole,Christopher Rice |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2017-02-01 |
Genre | : Electronic Book |
ISBN | : 099833541X |
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Give grappling a well-deserved boost with this gripping gaming supplement. Usable with RPGs from the OSR through 5e.
Gurps Martial Arts
Author | : ANONIMO,Peter Dell'orto,Sean Punch |
Publsiher | : Steve Jackson Games |
Total Pages | : 256 |
Release | : 2007-08-01 |
Genre | : Fantasy games |
ISBN | : 1556347626 |
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GURPS Japan
Author | : Hunter Johnson,Lee Gold |
Publsiher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 1999-11 |
Genre | : Fantasy games |
ISBN | : 1556343884 |
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-- Back in print after a long hiatus! -- Detailed discussion of Japanese magic and spirits. -- Samurai, ninja, and ronin...