Hacklopedia Field Manual

Hacklopedia Field Manual
Author: Anonim
Publsiher: Lulu.com
Total Pages: 146
Release: 2024
Genre: Electronic Book
ISBN: 9781889182315

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Popular Literature

Popular Literature
Author: Rupayan Mukherjee,Jaydip Sarkar
Publsiher: BoD – Books on Demand
Total Pages: 278
Release: 2022-04-19
Genre: Popular literature
ISBN: 9783838216669

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This volume offers a selection of critical essays on texts that can be broadly categorized as popular literature. The essays are inclined to question the idea of 'the Canon' and re-consider the divide between the canonical and the popular. As such, besides engaging in a serious critical reading of typical popular literary texts like The Jungle Book and The Hound of the Baskervilles, the book also considers populist tendencies in literary classics like Jane Eyre and Frankenstein. It will be of interest to young scholars and readers of popular literature, science fiction, detective fiction, genre studies, and culture studies. The volume's contributors are: Anisha Ghosh, Arnab Dasgupta, Goutam Karmakar, Jaya Sarkar, Jaydip Sarkar, Madhuparna Mitra Guha, Mandika Sinha, Mitarik Barma, Pinaki Roy, Puja Chakraborty, Rajadipta Roy, Rupayan Mukherjee, Shirsendu Mondal, Shubham Dey.

13th Age Bestiary 2

13th Age Bestiary 2
Author: Rob Heinsoo,Pelgrane Press
Publsiher: Pelgrane Press
Total Pages: 304
Release: 2018-09
Genre: Games & Activities
ISBN: 190898399X

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Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to 13th Age Bestiary 2!

The Forest Hymn and Picnic

The Forest Hymn and Picnic
Author: Gabe Soria
Publsiher: Unknown
Total Pages: 135
Release: 2019-05-26
Genre: Electronic Book
ISBN: 1733574301

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Dungeons Dragons Monster Manual Core Rulebook D D Roleplaying Game

Dungeons   Dragons Monster Manual  Core Rulebook  D D Roleplaying Game
Author: Dungeons & Dragons
Publsiher: National Geographic Books
Total Pages: 0
Release: 2014-09-30
Genre: Games & Activities
ISBN: 9780786965618

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Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. “…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one...”—Ed Grabianowski, io9.Gizmodo.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide. It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease. • Rich descriptions of each monster help trigger your imagination. From the familiar (“vampires hate sunlight”) to the arcane (“what color is the vapor from a gorgon’s nose?”), the Monster Manual helps inspire your decisions and keep the game flowing smoothly. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Tabletop Role Playing Games and the Experience of Imagined Worlds

Tabletop Role Playing Games and the Experience of Imagined Worlds
Author: Nicholas J. Mizer
Publsiher: Springer Nature
Total Pages: 174
Release: 2019-11-22
Genre: Social Science
ISBN: 9783030291273

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In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

TSR Inc

TSR Inc
Author: Ed Greenwood,Eric L. Boyd
Publsiher: TSR
Total Pages: 135
Release: 1996-09-01
Genre: Electronic Book
ISBN: 0786904461

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Breverton s Phantasmagoria

Breverton s Phantasmagoria
Author: Terry Breverton
Publsiher: Quercus
Total Pages: 526
Release: 2013-10-01
Genre: Reference
ISBN: 9781623652357

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From dragons and wyverns to vampires, werewolves and mischievous gremlins, pixies and fairies, Breverton's Phantasmagoria is a unique compendium of over 250 mythical animals. Prepare to revisit familiar myths, such as vampires, werewolves and the Loch Ness Monster, the Minotaur and Medusa from Greek legend, and Biblical beasts such as Behemoth and Leviathan. Discover new mysterious animals like the giant serpents of Central America, the lethal Mongolian death worm, and the Ennedi tiger in Africa, and investigate the evidence for sightings of Bigfoot and the reclusive Yeti. Packed with quirky line illustrations and a wealth of weird and wonderful information, Breverton's Phantasmagoria surveys the globe to uncover over 250 imaginary creatures passed down from generation to generation.