Handbook of Research on Immersive Digital Games in Educational Environments

Handbook of Research on Immersive Digital Games in Educational Environments
Author: Krassmann, Aliane Loureiro,Amaral, Érico Marcelo Hoff do,Nunes, Felipe Becker,Voss, Gleizer Bierhalz,Zunguze, Manuel Constantino
Publsiher: IGI Global
Total Pages: 695
Release: 2018-08-31
Genre: Education
ISBN: 9781522557913

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Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Handbook of Research on Serious Games for Educational Applications

Handbook of Research on Serious Games for Educational Applications
Author: Zheng, Robert,Gardner, Michael K.
Publsiher: IGI Global
Total Pages: 496
Release: 2016-08-01
Genre: Education
ISBN: 9781522505143

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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Handbook of Research on Serious Games as Educational Business and Research Tools

Handbook of Research on Serious Games as Educational  Business and Research Tools
Author: Cruz-Cunha, Maria Manuela
Publsiher: IGI Global
Total Pages: 1434
Release: 2012-02-29
Genre: Education
ISBN: 9781466601505

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Handbook of Research on Gaming Trends in P 12 Education

Handbook of Research on Gaming Trends in P 12 Education
Author: Russell, Donna
Publsiher: IGI Global
Total Pages: 664
Release: 2015-10-21
Genre: Education
ISBN: 9781466696303

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Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education
Author: Ferdig, Richard E.
Publsiher: IGI Global
Total Pages: 1762
Release: 2008-07-31
Genre: Technology & Engineering
ISBN: 9781599048116

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Digital Games and Learning

Digital Games and Learning
Author: Nicola Whitton
Publsiher: Routledge
Total Pages: 215
Release: 2014-03-26
Genre: Education
ISBN: 9781136216442

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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Handbook of Research on Literacy and Digital Technology Integration in Teacher Education

Handbook of Research on Literacy and Digital Technology Integration in Teacher Education
Author: Keengwe, Jared,Onchwari, Grace
Publsiher: IGI Global
Total Pages: 442
Release: 2019-11-15
Genre: Education
ISBN: 9781799814627

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With widespread testing and standards-driven curriculum and accountability pressure in public schools, teachers are expected to be highly skilled practitioners. There is a pressing need for college faculty to prepare current and future teachers for the demands of modern classrooms and to address the academic readiness skills of their students to succeed in their programs. The Handbook of Research on Literacy and Digital Technology Integration in Teacher Education is an essential academic publication that provides comprehensive research on the influence of standards-driven education on educators and educator preparation as well as the applications of technology for the preparation of teachers. Featuring a wide range of topics such as academic success, professional development, and teacher education, this book is essential for academicians, educators, administrators, educational software developers, IT consultants, researchers, professionals, students, and curriculum designers.

Handbook of Research on Teaching with Virtual Environments and AI

Handbook of Research on Teaching with Virtual Environments and AI
Author: Gianni Panconesi,Maria Guida
Publsiher: Unknown
Total Pages: 135
Release: 2021
Genre: Artificial intelligence
ISBN: 1799876381

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"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--