Hands On Reinforcement Learning with R

Hands On Reinforcement Learning with R
Author: Giuseppe Ciaburro
Publsiher: Packt Publishing Ltd
Total Pages: 350
Release: 2019-12-17
Genre: Computers
ISBN: 9781789610468

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Implement key reinforcement learning algorithms and techniques using different R packages such as the Markov chain, MDP toolbox, contextual, and OpenAI Gym Key Features Explore the design principles of reinforcement learning and deep reinforcement learning models Use dynamic programming to solve design issues related to building a self-learning system Learn how to systematically implement reinforcement learning algorithms Book Description Reinforcement learning (RL) is an integral part of machine learning (ML), and is used to train algorithms. With this book, you'll learn how to implement reinforcement learning with R, exploring practical examples such as using tabular Q-learning to control robots. You'll begin by learning the basic RL concepts, covering the agent-environment interface, Markov Decision Processes (MDPs), and policy gradient methods. You'll then use R's libraries to develop a model based on Markov chains. You will also learn how to solve a multi-armed bandit problem using various R packages. By applying dynamic programming and Monte Carlo methods, you will also find the best policy to make predictions. As you progress, you'll use Temporal Difference (TD) learning for vehicle routing problem applications. Gradually, you'll apply the concepts you've learned to real-world problems, including fraud detection in finance, and TD learning for planning activities in the healthcare sector. You'll explore deep reinforcement learning using Keras, which uses the power of neural networks to increase RL's potential. Finally, you'll discover the scope of RL and explore the challenges in building and deploying machine learning models. By the end of this book, you'll be well-versed with RL and have the skills you need to efficiently implement it with R. What you will learn Understand how to use MDP to manage complex scenarios Solve classic reinforcement learning problems such as the multi-armed bandit model Use dynamic programming for optimal policy searching Adopt Monte Carlo methods for prediction Apply TD learning to search for the best path Use tabular Q-learning to control robots Handle environments using the OpenAI library to simulate real-world applications Develop deep Q-learning algorithms to improve model performance Who this book is for This book is for anyone who wants to learn about reinforcement learning with R from scratch. A solid understanding of R and basic knowledge of machine learning are necessary to grasp the topics covered in the book.

Hands On Reinforcement Learning with R

Hands On Reinforcement Learning with R
Author: Giuseppe Ciaburro
Publsiher: Unknown
Total Pages: 362
Release: 2019-12-17
Genre: Computers
ISBN: 1789616719

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Implement key reinforcement learning algorithms and techniques using different R packages such as the Markov chain, MDP toolbox, contextual, and OpenAI Gym Key Features Explore the design principles of reinforcement learning and deep reinforcement learning models Use dynamic programming to solve design issues related to building a self-learning system Learn how to systematically implement reinforcement learning algorithms Book Description Reinforcement learning (RL) is an integral part of machine learning (ML), and is used to train algorithms. With this book, you'll learn how to implement reinforcement learning with R, exploring practical examples such as using tabular Q-learning to control robots. You'll begin by learning the basic RL concepts, covering the agent-environment interface, Markov Decision Processes (MDPs), and policy gradient methods. You'll then use R's libraries to develop a model based on Markov chains. You will also learn how to solve a multi-armed bandit problem using various R packages. By applying dynamic programming and Monte Carlo methods, you will also find the best policy to make predictions. As you progress, you'll use Temporal Difference (TD) learning for vehicle routing problem applications. Gradually, you'll apply the concepts you've learned to real-world problems, including fraud detection in finance, and TD learning for planning activities in the healthcare sector. You'll explore deep reinforcement learning using Keras, which uses the power of neural networks to increase RL's potential. Finally, you'll discover the scope of RL and explore the challenges in building and deploying machine learning models. By the end of this book, you'll be well-versed with RL and have the skills you need to efficiently implement it with R. What you will learn Understand how to use MDP to manage complex scenarios Solve classic reinforcement learning problems such as the multi-armed bandit model Use dynamic programming for optimal policy searching Adopt Monte Carlo methods for prediction Apply TD learning to search for the best path Use tabular Q-learning to control robots Handle environments using the OpenAI library to simulate real-world applications Develop deep Q-learning algorithms to improve model performance Who this book is for This book is for anyone who wants to learn about reinforcement learning with R from scratch. A solid understanding of R and basic knowledge of machine learning are necessary to grasp the topics covered in the book.

Hands On Machine Learning with R

Hands On Machine Learning with R
Author: Brad Boehmke,Brandon M. Greenwell
Publsiher: CRC Press
Total Pages: 374
Release: 2019-11-07
Genre: Business & Economics
ISBN: 9781000730432

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Hands-on Machine Learning with R provides a practical and applied approach to learning and developing intuition into today’s most popular machine learning methods. This book serves as a practitioner’s guide to the machine learning process and is meant to help the reader learn to apply the machine learning stack within R, which includes using various R packages such as glmnet, h2o, ranger, xgboost, keras, and others to effectively model and gain insight from their data. The book favors a hands-on approach, providing an intuitive understanding of machine learning concepts through concrete examples and just a little bit of theory. Throughout this book, the reader will be exposed to the entire machine learning process including feature engineering, resampling, hyperparameter tuning, model evaluation, and interpretation. The reader will be exposed to powerful algorithms such as regularized regression, random forests, gradient boosting machines, deep learning, generalized low rank models, and more! By favoring a hands-on approach and using real word data, the reader will gain an intuitive understanding of the architectures and engines that drive these algorithms and packages, understand when and how to tune the various hyperparameters, and be able to interpret model results. By the end of this book, the reader should have a firm grasp of R’s machine learning stack and be able to implement a systematic approach for producing high quality modeling results. Features: · Offers a practical and applied introduction to the most popular machine learning methods. · Topics covered include feature engineering, resampling, deep learning and more. · Uses a hands-on approach and real world data.

Reinforcement Learning second edition

Reinforcement Learning  second edition
Author: Richard S. Sutton,Andrew G. Barto
Publsiher: MIT Press
Total Pages: 549
Release: 2018-11-13
Genre: Computers
ISBN: 9780262352703

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The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

Deep Reinforcement Learning in Action

Deep Reinforcement Learning in Action
Author: Alexander Zai,Brandon Brown
Publsiher: Manning Publications
Total Pages: 381
Release: 2020-04-28
Genre: Computers
ISBN: 9781617295430

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Summary Humans learn best from feedback—we are encouraged to take actions that lead to positive results while deterred by decisions with negative consequences. This reinforcement process can be applied to computer programs allowing them to solve more complex problems that classical programming cannot. Deep Reinforcement Learning in Action teaches you the fundamental concepts and terminology of deep reinforcement learning, along with the practical skills and techniques you’ll need to implement it into your own projects. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Deep reinforcement learning AI systems rapidly adapt to new environments, a vast improvement over standard neural networks. A DRL agent learns like people do, taking in raw data such as sensor input and refining its responses and predictions through trial and error. About the book Deep Reinforcement Learning in Action teaches you how to program AI agents that adapt and improve based on direct feedback from their environment. In this example-rich tutorial, you’ll master foundational and advanced DRL techniques by taking on interesting challenges like navigating a maze and playing video games. Along the way, you’ll work with core algorithms, including deep Q-networks and policy gradients, along with industry-standard tools like PyTorch and OpenAI Gym. What's inside Building and training DRL networks The most popular DRL algorithms for learning and problem solving Evolutionary algorithms for curiosity and multi-agent learning All examples available as Jupyter Notebooks About the reader For readers with intermediate skills in Python and deep learning. About the author Alexander Zai is a machine learning engineer at Amazon AI. Brandon Brown is a machine learning and data analysis blogger. Table of Contents PART 1 - FOUNDATIONS 1. What is reinforcement learning? 2. Modeling reinforcement learning problems: Markov decision processes 3. Predicting the best states and actions: Deep Q-networks 4. Learning to pick the best policy: Policy gradient methods 5. Tackling more complex problems with actor-critic methods PART 2 - ABOVE AND BEYOND 6. Alternative optimization methods: Evolutionary algorithms 7. Distributional DQN: Getting the full story 8.Curiosity-driven exploration 9. Multi-agent reinforcement learning 10. Interpretable reinforcement learning: Attention and relational models 11. In conclusion: A review and roadmap

Hands On Reinforcement Learning for Games

Hands On Reinforcement Learning for Games
Author: Micheal Lanham
Publsiher: Packt Publishing Ltd
Total Pages: 420
Release: 2020-01-03
Genre: Computers
ISBN: 9781839216770

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Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key FeaturesGet to grips with the different reinforcement and DRL algorithms for game developmentLearn how to implement components such as artificial agents, map and level generation, and audio generationGain insights into cutting-edge RL research and understand how it is similar to artificial general researchBook Description With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications. What you will learnUnderstand how deep learning can be integrated into an RL agentExplore basic to advanced algorithms commonly used in game developmentBuild agents that can learn and solve problems in all types of environmentsTrain a Deep Q-Network (DQN) agent to solve the CartPole balancing problemDevelop game AI agents by understanding the mechanism behind complex AIIntegrate all the concepts learned into new projects or gaming agentsWho this book is for If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.

Hands On Reinforcement Learning with Python

Hands On Reinforcement Learning with Python
Author: Sudharsan Ravichandiran
Publsiher: Packt Publishing Ltd
Total Pages: 309
Release: 2018-06-28
Genre: Computers
ISBN: 9781788836913

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A hands-on guide enriched with examples to master deep reinforcement learning algorithms with Python Key Features Your entry point into the world of artificial intelligence using the power of Python An example-rich guide to master various RL and DRL algorithms Explore various state-of-the-art architectures along with math Book Description Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. Hands-On Reinforcement learning with Python will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms. The book starts with an introduction to Reinforcement Learning followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms and concepts, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. This example-rich guide will introduce you to deep reinforcement learning algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many more of the recent advancements in reinforcement learning. By the end of the book, you will have all the knowledge and experience needed to implement reinforcement learning and deep reinforcement learning in your projects, and you will be all set to enter the world of artificial intelligence. What you will learn Understand the basics of reinforcement learning methods, algorithms, and elements Train an agent to walk using OpenAI Gym and Tensorflow Understand the Markov Decision Process, Bellman’s optimality, and TD learning Solve multi-armed-bandit problems using various algorithms Master deep learning algorithms, such as RNN, LSTM, and CNN with applications Build intelligent agents using the DRQN algorithm to play the Doom game Teach agents to play the Lunar Lander game using DDPG Train an agent to win a car racing game using dueling DQN Who this book is for If you’re a machine learning developer or deep learning enthusiast interested in artificial intelligence and want to learn about reinforcement learning from scratch, this book is for you. Some knowledge of linear algebra, calculus, and the Python programming language will help you understand the concepts covered in this book.

Hands On Deep Learning with R

Hands On Deep Learning with R
Author: Michael Pawlus,Rodger Devine
Publsiher: Packt Publishing Ltd
Total Pages: 317
Release: 2020-04-24
Genre: Computers
ISBN: 9781788993784

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Explore and implement deep learning to solve various real-world problems using modern R libraries such as TensorFlow, MXNet, H2O, and Deepnet Key FeaturesUnderstand deep learning algorithms and architectures using R and determine which algorithm is best suited for a specific problemImprove models using parameter tuning, feature engineering, and ensemblingApply advanced neural network models such as deep autoencoders and generative adversarial networks (GANs) across different domainsBook Description Deep learning enables efficient and accurate learning from a massive amount of data. This book will help you overcome a number of challenges using various deep learning algorithms and architectures with R programming. This book starts with a brief overview of machine learning and deep learning and how to build your first neural network. You’ll understand the architecture of various deep learning algorithms and their applicable fields, learn how to build deep learning models, optimize hyperparameters, and evaluate model performance. Various deep learning applications in image processing, natural language processing (NLP), recommendation systems, and predictive analytics will also be covered. Later chapters will show you how to tackle recognition problems such as image recognition and signal detection, programmatically summarize documents, conduct topic modeling, and forecast stock market prices. Toward the end of the book, you will learn the common applications of GANs and how to build a face generation model using them. Finally, you’ll get to grips with using reinforcement learning and deep reinforcement learning to solve various real-world problems. By the end of this deep learning book, you will be able to build and deploy your own deep learning applications using appropriate frameworks and algorithms. What you will learnDesign a feedforward neural network to see how the activation function computes an outputCreate an image recognition model using convolutional neural networks (CNNs)Prepare data, decide hidden layers and neurons and train your model with the backpropagation algorithmApply text cleaning techniques to remove uninformative text using NLPBuild, train, and evaluate a GAN model for face generationUnderstand the concept and implementation of reinforcement learning in RWho this book is for This book is for data scientists, machine learning engineers, and deep learning developers who are familiar with machine learning and are looking to enhance their knowledge of deep learning using practical examples. Anyone interested in increasing the efficiency of their machine learning applications and exploring various options in R will also find this book useful. Basic knowledge of machine learning techniques and working knowledge of the R programming language is expected.