How to Draw Cars the Hot Wheels Way

How to Draw Cars the Hot Wheels Way
Author: Scott Robertson
Publsiher: Motorbooks
Total Pages: 144
Release: 2004-08-14
Genre: Antiques & Collectibles
ISBN: 0760314802

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This book provides excellent how-to-draw detail that is appealing and easy to follow for Hot Wheels(tm) and drawing enthusiasts from ages 10 to adult. Detailed drawing techniques with descriptive captions allow readers to create their own automotive designs. Illustrations emphasize how to draw fantasy, custom, concept, and hot rod cars. Author Scott Robertson uses original Mattel artwork throughout the book. With real Mattel artwork featured in detail, the bo0ok has great appeal for collectors, even if they aren't aspiring artists. Because Hot Wheels(tm) diecast cars are modeled after both real and fantasy vehicles, the techniques and interest to readers is the same as for real-life car enthusiasts. Officially licensed by Mattel.

How to Draw Crazy Cars Mad Monsters Like a Pro

How to Draw Crazy Cars   Mad Monsters Like a Pro
Author: Ed Newton, Thom Taylor
Publsiher: Unknown
Total Pages: 150
Release: 2024
Genre: Art
ISBN: 1610609921

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Chopped, slammed, channeled, blown . . . in the late '50s and early '60s all of these features lent themselves nicely to the rise of hot rod art that caricaturized the already severe design traits associated with these cars. Usually, the rods and customs in this art were piloted by slobbering, snaggle-toothed "monsters" with bulging, bloodshot eyes. Thanks to the iron-on T-shirt boom of the '70s and a raft of younger artists working today, hot rod monsters have persevered. Now award-winning car-designer Thom Taylor and legendary kustom culture figure Ed Newton reveal the tricks and techniques used by masters past and present to render these whack rods and their warts-and-all drivers. Beginning with a brief history of the form, the authors examine figures like Stanley Mouse, Ed Roth, and Newton himself, then reveal how those pioneers influenced modern artists like Keith Weesner, John Bell, and Dave Deal, to name a few. In addition to offering chapters covering topics like equipment, perspective, light sources, and other technical considerations, Taylor expands on the cartooning, proportion, and color chapters from his previous works, applying them to the subject at hand. Also includes dozens of examples of the form from many of the above-mentioned artists and more.

How to Draw Cars Like a Pro 2nd Edition

How to Draw Cars Like a Pro  2nd Edition
Author: Thom Taylor,Lisa Hallett
Publsiher: Motorbooks
Total Pages: 144
Release: 2006-05-31
Genre: Transportation
ISBN: 9781610601375

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DIVIn this long-awaited follow-up to the best-selling first edition of How to Draw Cars Like a Pro, renowned car designer Thom Taylor goes back to the drawing board to update his classic with all-new illustrations and to expand on such topics as the use of computers in design today.Taylor begins with advice on selecting the proper tools and equipment, then moves on to perspective and proportion, sketching and cartooning, various media, and light, shadow, reflection, color, and even interiors.Written to help enthusiasts at all artistic levels, his book also features more than 200 examples from many of today’s top artists in the automotive field. Updated to include computerized illustration techniques./div

Trosley s How to Draw Cartoon Cars

Trosley s How to Draw Cartoon Cars
Author: George Trosely
Publsiher: CarTech Inc
Total Pages: 144
Release: 2015-03-16
Genre: Art
ISBN: 9781613252352

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The name George Trosley may not be instantly recognizable to many motoring enthusiasts, but his work certainly is. Over the years, people have become familiar with George Trosley's work through the magazine pages of CARtoons, Hot Rod Cartoons, Street Rodder, Car Craft, Popular Hot Rodding, Super Chevy, and many more. His Krass & Bernie cartoon ran for many years as did a "How to Draw" column that is the basis for this book. In Trosley's How to Draw Cartoon Cars, he takes you through the process step-by-step of drawing your favorite cars, starting with the basics such as profiles, point of view, speed, attitudes, custom graphics, and coloring. You learn to draw components such as wheels, engines, and accessories. Then you are treated to step-by-step lessons on many different body styles: Corvettes, Mustangs, pickup trucks, off-road trucks, muscle cars, hot rods, and a few race cars as well. If you are a budding artist, closet cartoonist, or just want to learn how to draw your own hot rod or muscle machine, this book shows you how it's done. Trosley is one of the best in the business today, and this volume will be a great addition to your automotive or art library.

How to Draw Cars Like a Pro 2nd Edition

How to Draw Cars Like a Pro  2nd Edition
Author: Thom Taylor
Publsiher: Motorbooks International
Total Pages: 148
Release: 2006-05-31
Genre: Art
ISBN: 0760323917

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If you've ever wanted to draw or design cars, this book is for you.

How to Draw Cars Like a Pro

How to Draw Cars Like a Pro
Author: Thom Taylor,Lisa Hallett
Publsiher: Motorbooks
Total Pages: 134
Release: 1996
Genre: Automobiles in art
ISBN: 0760300100

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Step-by-step illustrations explain everything from basics like perspective and proportion to advanced techniques like shading.

Drive

Drive
Author: Scott Robertson
Publsiher: Titan Publishing Company
Total Pages: 0
Release: 2011-02
Genre: Motor vehicles
ISBN: 0857681125

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Robertson's latest vehicle designs intended for the video game space, featuring skillfully drawn sketches and renderings. Divided into 4 chapters, each with a different aesthetic: aerospace, military, pro sports and salvage, the book is bursting with black-and-white and full-colour images of sports cars, big rigs and off-road vehicles.

How to Design Cars Like a Pro

How to Design Cars Like a Pro
Author: Tony Lewin
Publsiher: Motorbooks
Total Pages: 208
Release: 2010-11-06
Genre: Transportation
ISBN: 9781610609890

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This comprehensive new edition of How to Design Cars Like a Pro provides an in-depth look at modern automotive design. Interviews with leading automobile designers from Ford, BMW, GM Jaguar, Nissan and others, analyses of past and present trends, studies of individual models and concepts, and much more combine to reveal the fascinating mix of art and science that goes into creating automobiles. This book is a must-have for professional designers, as well as for automotive enthusiasts.