International conference on advances in computer entertainment technology 2008

International conference on advances in computer entertainment technology 2008
Author: Association for Computing Machinery
Publsiher: Unknown
Total Pages: 433
Release: 2009-07-21
Genre: Computers
ISBN: 1615671196

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Advances in Computer Entertainment

Advances in Computer Entertainment
Author: Anton Nijholt,Teresa Romão,Dennis Reidsma
Publsiher: Springer
Total Pages: 599
Release: 2012-10-12
Genre: Computers
ISBN: 9783642342929

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This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Advances in Computer Entertainment Technology

Advances in Computer Entertainment Technology
Author: Adrian David Cheok,Masahiko Inami,Teresa Romão
Publsiher: Springer
Total Pages: 895
Release: 2018-03-02
Genre: Computers
ISBN: 9783319762708

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This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology

Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Author: Adrian David Cheok,ACM Special Interest Group on Computer & Human Interaction,SIGCHI (Group : U.S.),Association for Computing Machinery
Publsiher: Unknown
Total Pages: 437
Release: 2008-12-03
Genre: Computer games
ISBN: 1605583936

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ACE2008: International Conference in Advances in Computer Entertainment Technology Dec 03, 2008-Dec 05, 2008 Yokohama, Japan. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author: Anton Nijholt,Dennis Reidsma,Hendri Hondorp
Publsiher: Springer Science & Business Media
Total Pages: 277
Release: 2009-05-27
Genre: Computers
ISBN: 9783642023156

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This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.

Interface Support for Creativity Productivity and Expression in Computer Graphics

Interface Support for Creativity  Productivity  and Expression in Computer Graphics
Author: Ursyn, Anna
Publsiher: IGI Global
Total Pages: 355
Release: 2018-10-05
Genre: Computers
ISBN: 9781522573722

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Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications. Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.

Software Technologies

Software Technologies
Author: Enrique Cabello,Jorge Cardoso,Leszek A. Maciaszek,Marten van Sinderen
Publsiher: Springer
Total Pages: 309
Release: 2018-06-07
Genre: Computers
ISBN: 9783319936413

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This book constitutes the thoroughly refereed post-conference proceedings of the 12th International Joint Conference on Software Technologies, ICSOFT 2017, held in Madrid, Spain, in July 2017. The 17 revised full papers and 24 short papers presented were carefully reviewed and selected from 85 submissions. The topics covered in the papers include: software quality and metrics; software testing and maintenance; development methods and models; systems security; dynamic software updates; systems integration; business process modelling; intelligent problem solving; multi-agent systems; and solutions involving big data, the Internet of Things and business intelligence.

Human Computer Interaction Applications and Services

Human Computer Interaction  Applications and Services
Author: Masaaki Kurosu
Publsiher: Springer
Total Pages: 670
Release: 2013-07-01
Genre: Computers
ISBN: 9783642392627

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The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle Interaction.