International Conference On Advances In Computer Entertainment Technology Ace 2006
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International Conference on Advances in Computer Entertainment Technology ACE 2006
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 530 |
Release | : 2007-08-02 |
Genre | : Games |
ISBN | : 1604231254 |
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Advances in Computer Entertainment
Author | : Anton Nijholt,Teresa Romão,Dennis Reidsma |
Publsiher | : Springer |
Total Pages | : 599 |
Release | : 2012-10-12 |
Genre | : Computers |
ISBN | : 9783642342929 |
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This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Advances in Computer Entertainment Technology
Author | : Adrian David Cheok,Masahiko Inami,Teresa Romão |
Publsiher | : Springer |
Total Pages | : 895 |
Release | : 2018-03-02 |
Genre | : Computers |
ISBN | : 9783319762708 |
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This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
Transactions on Edutainment I
Author | : Abdennour El Rhalibi |
Publsiher | : Springer |
Total Pages | : 305 |
Release | : 2008-06-26 |
Genre | : Language Arts & Disciplines |
ISBN | : 9783540697442 |
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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.
Advances in Computer Entertainment
Author | : Dennis Reidsma,Katayose Haruhiro,Anton Nijholt |
Publsiher | : Springer |
Total Pages | : 668 |
Release | : 2013-11-08 |
Genre | : Computers |
ISBN | : 9783319031613 |
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This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
Author | : Hiroshi Ishii |
Publsiher | : Unknown |
Total Pages | : 572 |
Release | : 2006 |
Genre | : Computer games |
ISBN | : 1595933808 |
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The Art and Science of Interface and Interaction Design Vol 1
Author | : Christa Sommerer,Laurent Mignonneau |
Publsiher | : Springer |
Total Pages | : 190 |
Release | : 2008-09-08 |
Genre | : Technology & Engineering |
ISBN | : 9783540798705 |
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Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
Handbook of Research on Social Interaction Technologies and Collaboration Software Concepts and Trends
Author | : Dumova, Tatyana,Fiordo, Richard |
Publsiher | : IGI Global |
Total Pages | : 938 |
Release | : 2009-07-31 |
Genre | : Business & Economics |
ISBN | : 9781605663692 |
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"This book explores the origin, structure, purpose, and function of socially interactive technologies known as social software"--Provided by publisher.