Transactions on Edutainment II

Transactions on Edutainment II
Author: Abdennour El Rhalibi
Publsiher: Springer Science & Business Media
Total Pages: 323
Release: 2009-07-28
Genre: Education
ISBN: 9783642032707

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This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Transactions on Edutainment I

Transactions on Edutainment I
Author: Abdennour El Rhalibi
Publsiher: Springer Science & Business Media
Total Pages: 315
Release: 2008-06-12
Genre: Language Arts & Disciplines
ISBN: 9783540697374

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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment I

Transactions on Edutainment I
Author: Abdennour El Rhalibi
Publsiher: Springer
Total Pages: 305
Release: 2008-06-26
Genre: Language Arts & Disciplines
ISBN: 9783540697442

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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment I

Transactions on Edutainment I
Author: Abdennour El Rhalibi
Publsiher: Springer
Total Pages: 305
Release: 2009-08-29
Genre: Language Arts & Disciplines
ISBN: 3540865837

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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment III

Transactions on Edutainment III
Author: Maiga Chang
Publsiher: Springer
Total Pages: 275
Release: 2010-01-07
Genre: Computers
ISBN: 9783642112454

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With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.

Transactions on Edutainment IV

Transactions on Edutainment IV
Author: Zhigeng Pan,Xiaopeng Zhang,Adrian David Cheok,Wolfgang Müller
Publsiher: Springer Science & Business Media
Total Pages: 287
Release: 2010-07-30
Genre: Computers
ISBN: 9783642144837

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Transactions on Edutainment VII

Transactions on Edutainment VII
Author: Zhigeng Pan,Adrian David Cheok,Wolfgang Mueller,Maiga Chang,Mingmin Zhang
Publsiher: Springer
Total Pages: 284
Release: 2013-11-19
Genre: Computers
ISBN: 9783642290503

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Transactions on Edutainment XV

Transactions on Edutainment XV
Author: Zhigeng Pan,Adrian David Cheok,Wolfgang Müller,Mingmin Zhang,Abdennour El Rhalibi,Kashif Kifayat
Publsiher: Springer
Total Pages: 275
Release: 2019-04-26
Genre: Computers
ISBN: 9783662593516

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.