Introduction To Functional Programming Systems Using Haskell
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Introduction to Functional Programming Systems Using Haskell
Author | : Antony J. T. Davie |
Publsiher | : Cambridge University Press |
Total Pages | : 308 |
Release | : 1992-06-18 |
Genre | : Computers |
ISBN | : 0521277248 |
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Here is an introduction to functional programming and its associated systems. A unique feature is its use of the language Haskell for teaching both the rudiments and the finer points of the functional technique. Haskell is a new, internationally agreed and accepted functional language that is designed for teaching, research and applications, that has a complete formal description, that is freely available, and that is based on ideas that have a wide consensus. Thus it encapsulates some of the main thrusts of functional programming itself, which is a style of programming designed to confront the software crisis directly. Programs written in functional languages can be built up from smaller parts, and they can also be proved correct, important when software has to be reliable. Moreover, a certain amount of parallelism can be extracted from functional languages automatically. This book serves as an introduction both to functional programming and Haskell, and will be most useful to students, teachers and researchers in either of these areas. An especially valuable feature are the chapters on programming and implementation, along with a large number of exercises.
Introduction to Functional Programming Systems Using Haskell
Author | : Antony J. T. Davie |
Publsiher | : Cambridge University Press |
Total Pages | : 304 |
Release | : 1992-06-18 |
Genre | : Computers |
ISBN | : 0521258308 |
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Functional programming, is a style of programming that has become increasingly popular during the past few years. Applicative programs have the advantage of being almost immediately expressible as functional descriptions; they can be proved correct and transformed through the referential transparency property. This book presents the basic concepts of functional programming, using the language HASKELL for examples. The author incorporates a discussion of lambda calculus and its relationship with HASKELL, exploring the implications for parallelism.
Introduction to Functional Programming Using Haskell
Author | : Richard Bird |
Publsiher | : Pearson Educación |
Total Pages | : 382 |
Release | : 1998 |
Genre | : Computers |
ISBN | : 8483221764 |
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After the success of the first edition, Introduction to Functional Programming using Haskell has been thoroughly updated and revised to provide a complete grounding in the principles and techniques of programming with functions. The second edition uses the popular language Haskell to express functional programs. There are new chapters on program optimisation, abstract datatypes in a functional setting, and programming in a monadic style. There are complete new case studies, and many new exercises. As in the first edition, there is an emphasis on the fundamental techniques for reasoning about functional programs, and for deriving them systematically from their specifications. The book is self-contained, assuming no prior knowledge of programming and is suitable as an introductory undergraduate text for first- or second-year students.
Realm of Racket
Author | : Matthias Felleisen,David Van Horn,Conrad Barski,Northeastern University Students |
Publsiher | : No Starch Press |
Total Pages | : 320 |
Release | : 2013-06-13 |
Genre | : Computers |
ISBN | : 9781593274924 |
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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
Introduction to Functional Programming Using Haskell
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Author | : Richard Bird |
Publsiher | : Prentice Hall |
Total Pages | : 0 |
Release | : 1998 |
Genre | : Computers |
ISBN | : 013484338X |
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Soar with Haskell
Author | : Tom Schrijvers |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 418 |
Release | : 2023-12-22 |
Genre | : Computers |
ISBN | : 9781805122562 |
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Build powerful software solutions and develop proficiency in Haskell, from understanding the foundational principles through to mastering advanced functional programming concepts Key Features Learn from an expert lecturer and researcher who knows all the ins and outs of Haskell Develop a clear understanding of Haskell, from the basics through to advanced concepts Get to grips with all the key functional programming techniques Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionWith software systems reaching new levels of complexity and programmers aiming for the highest productivity levels, software developers and language designers are turning toward functional programming because of its powerful and mature abstraction mechanisms. This book will help you tap into this approach with Haskell, the programming language that has been leading the way in pure functional programming for over three decades. The book begins by helping you get to grips with basic functions and algebraic datatypes, and gradually adds abstraction mechanisms and other powerful language features. Next, you’ll explore recursion, formulate higher-order functions as reusable templates, and get the job done with laziness. As you advance, you’ll learn how Haskell reconciliates its purity with the practical need for side effects and comes out stronger with a rich hierarchy of abstractions, such as functors, applicative functors, and monads. Finally, you’ll understand how all these elements are combined in the design and implementation of custom domain-specific languages for tackling practical problems such as parsing, as well as the revolutionary functional technique of property-based testing. By the end of this book, you’ll have mastered the key concepts of functional programming and be able to develop idiomatic Haskell solutions.What you will learn Write pure functions in all their forms – that is basic, recursive, and higher-order functions Model your data using algebraic datatypes Master Haskell’s powerful type-class mechanism for ad hoc overloading Find out how Haskell’s laziness gets the job done Reconcile Haskell’s functional purity with side effects Familiarize yourself with the functor, applicative functor, monad hierarchy Discover how to solve problems with domain-specific languages Find more bugs with Haskell’s property-based testing approach Who this book is for If you are a programmer looking to gain knowledge of Haskell who’s never been properly introduced to functional programming, this book is for you. Basic experience with programming in a non-functional language is a prerequisite. This book also serves as an excellent guide for programmers with limited exposure to Haskell who want to deepen their understanding and foray further into the language.
The Haskell School of Expression
Author | : Paul Hudak |
Publsiher | : Cambridge University Press |
Total Pages | : 355 |
Release | : 2000-02-28 |
Genre | : Computers |
ISBN | : 9781107268654 |
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Functional programming is a style of programming that emphasizes the use of functions (in contrast to object-oriented programming, which emphasizes the use of objects). It has become popular in recent years because of its simplicity, conciseness, and clarity. This book teaches functional programming as a way of thinking and problem solving, using Haskell, the most popular purely functional language. Rather than using the conventional (boring) mathematical examples commonly found in other programming language textbooks, the author uses examples drawn from multimedia applications, including graphics, animation, and computer music, thus rewarding the reader with working programs for inherently more interesting applications. Aimed at both beginning and advanced programmers, this tutorial begins with a gentle introduction to functional programming and moves rapidly on to more advanced topics. Details about progamming in Haskell are presented in boxes throughout the text so they can be easily found and referred to.
Discrete Mathematics Using a Computer
Author | : Cordelia Hall,John O'Donnell |
Publsiher | : Springer Science & Business Media |
Total Pages | : 345 |
Release | : 2013-04-17 |
Genre | : Mathematics |
ISBN | : 9781447136576 |
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Several areas of mathematics find application throughout computer science, and all students of computer science need a practical working understanding of them. These core subjects are centred on logic, sets, recursion, induction, relations and functions. The material is often called discrete mathematics, to distinguish it from the traditional topics of continuous mathematics such as integration and differential equations. The central theme of this book is the connection between computing and discrete mathematics. This connection is useful in both directions: • Mathematics is used in many branches of computer science, in applica tions including program specification, datastructures,design and analysis of algorithms, database systems, hardware design, reasoning about the correctness of implementations, and much more; • Computers can help to make the mathematics easier to learn and use, by making mathematical terms executable, making abstract concepts more concrete, and through the use of software tools such as proof checkers. These connections are emphasised throughout the book. Software tools (see Appendix A) enable the computer to serve as a calculator, but instead of just doing arithmetic and trigonometric functions, it will be used to calculate with sets, relations, functions, predicates and inferences. There are also special software tools, for example a proof checker for logical proofs using natural deduction.