Java for Artists

Java for Artists
Author: Rick Miller,Raffi Kasparian
Publsiher: Pulp Free Press
Total Pages: 856
Release: 2006
Genre: Java (Computer program language)
ISBN: 9781932504057

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Java For Artists: The Art, Philosophy, and Science of Object-Oriented Programming is a Java programming language text/tradebook that targets beginner and intermediate Java programmers.

The Art of Image Processing with Java

The Art of Image Processing with Java
Author: Kenny A. Hunt
Publsiher: CRC Press
Total Pages: 353
Release: 2016-04-19
Genre: Computers
ISBN: 9781439865590

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While most other image processing texts approach this subject from an engineering perspective, The Art of Image Processing with Java places image processing within the realm of both engineering and computer science students by emphasizing software design. Ideal for students studying computer science or software engineering, it clearly teaches

Art and Science of Java

Art and Science of Java
Author: Eric Roberts
Publsiher: Unknown
Total Pages: 560
Release: 2013-07-17
Genre: Java (Computer program language)
ISBN: 1292026030

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In The Art and Science of Java, Stanford professor and well-known leader in Computer Science Education Eric Roberts emphasizes the reader-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning. Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead. A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.

Art of Java Web Development

Art of Java Web Development
Author: Neal Ford
Publsiher: Manning Publications
Total Pages: 624
Release: 2003-11-01
Genre: Computers
ISBN: 1932394060

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A guide to the skills required for state-of-the-art web development, this book covers a variety of web development frameworks. The uses of the standard web API to create applications with increasingly sophisticated architectures are highlighted, and a discussion of the development of industry-accepted best practices for architecture is included. The history and evolution toward this architecture and the reasons it is superior to previous efforts are described, and an overview of the most popular web application frameworks, their architecture, and use is provided. The same application is built in six different frameworks, allowing developers to conduct an informed comparison. An evaluation of the pros and cons of each framework is provided to assist developers in making decisions or evaluating frameworks on their own. Best practices covered include sophisticated user interface techniques, intelligent caching and resource management, performance tuning, debugging, testing, and web services.

An Artist in Java and Other Islands of Indonesia

An Artist in Java and Other Islands of Indonesia
Author: Jan Poortenaar
Publsiher: Unknown
Total Pages: 326
Release: 1989
Genre: Science
ISBN: UOM:39015019668766

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Artist Jan Poortenaar, provides with pencil and brush a decorative interpretation of Indonesia and its rich, artistic life and culture.

Java Gallery

Java Gallery
Author: Java Gallery
Publsiher: Unknown
Total Pages: 0
Release: 2024
Genre: Electronic Book
ISBN: OCLC:1420685185

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Black Art of Java Game Programming

Black Art of Java Game Programming
Author: Joel Fan,Eric Ries,Calin Tenitchi
Publsiher: Unknown
Total Pages: 0
Release: 1996
Genre: Java (Computer program language)
ISBN: 1571690433

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CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.

Generative Art

Generative Art
Author: Matt Pearson
Publsiher: Simon and Schuster
Total Pages: 352
Release: 2011-06-29
Genre: Computers
ISBN: 9781638352433

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Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals