Learning Algorithms Through Programming and Puzzle Solving

Learning Algorithms Through Programming and Puzzle Solving
Author: Alexander Kulikov,Pavel Pevzner
Publsiher: Unknown
Total Pages: 135
Release: 2018-12-17
Genre: Electronic Book
ISBN: 0985731214

Download Learning Algorithms Through Programming and Puzzle Solving Book in PDF, Epub and Kindle

Learning Algorithms Through Programming and Puzzle Solving is one of the first textbooks to emerge from the recent Massive Open Online Course (MOOC) revolution and a com- panion to the authors' online specialization on Coursera and MicroMasters Program on edX. The book introduces a programming-centric approach to learning algorithms and strikes a unique balance between algorithmic ideas, programming challenges, and puz- zle solving. Since the launch of this project on Coursera and edX, hundreds of thousands students tried to solve programming challenges and algorithmic puzzles covered in this book.The book is also a step towards developing an Intelligent Tutoring System for learning algo- rithms. In a classroom, once a student takes a wrong turn, there are limited opportunities to ask a question, resulting in a learning breakdown, or the inability to progress further without individual guidance. When a student suffers a learning breakdown, that student needs immediate help in order to proceed. Traditional textbooks do not provide such help, but the automated grading system described in this MOOC book does!The book is accompanied by additional educational materials that include the book website, video lectures, slides, FAQs, and other resources available at Coursera and EdX.

Programming for the Puzzled

Programming for the Puzzled
Author: Srini Devadas
Publsiher: MIT Press
Total Pages: 273
Release: 2017-11-16
Genre: Computers
ISBN: 9780262343190

Download Programming for the Puzzled Book in PDF, Epub and Kindle

Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Algorithmic Puzzles

Algorithmic Puzzles
Author: Anany Levitin,Maria Levitin
Publsiher: OUP USA
Total Pages: 280
Release: 2011-10-14
Genre: Computers
ISBN: 9780199740444

Download Algorithmic Puzzles Book in PDF, Epub and Kindle

Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

First Course in Algorithms Through Puzzles

First Course in Algorithms Through Puzzles
Author: Ryuhei Uehara
Publsiher: Springer
Total Pages: 175
Release: 2018-12-06
Genre: Computers
ISBN: 9789811331886

Download First Course in Algorithms Through Puzzles Book in PDF, Epub and Kindle

This textbook introduces basic algorithms and explains their analytical methods. All algorithms and methods introduced in this book are well known and frequently used in real programs. Intended to be self-contained, the contents start with the basic models, and no prerequisite knowledge is required. This book is appropriate for undergraduate students in computer science, mathematics, and engineering as a textbook, and is also appropriate for self-study by beginners who are interested in the fascinating field of algorithms. More than 40 exercises are distributed throughout the text, and their difficulty levels are indicated. Solutions and comments for all the exercises are provided in the last chapter. These detailed solutions will enable readers to follow the author’s steps to solve problems and to gain a better understanding of the contents. Although details of the proofs and the analyses of algorithms are also provided, the mathematical descriptions in this book are not beyond the range of high school mathematics. Some famous real puzzles are also used to describe the algorithms. These puzzles are quite suitable for explaining the basic techniques of algorithms, which show how to solve these puzzles.

Information Theory Inference and Learning Algorithms

Information Theory  Inference and Learning Algorithms
Author: David J. C. MacKay
Publsiher: Cambridge University Press
Total Pages: 694
Release: 2003-09-25
Genre: Computers
ISBN: 0521642981

Download Information Theory Inference and Learning Algorithms Book in PDF, Epub and Kindle

Table of contents

Mazes for Programmers

Mazes for Programmers
Author: Jamis Buck
Publsiher: Pragmatic Bookshelf
Total Pages: 396
Release: 2015-07-15
Genre: Computers
ISBN: 9781680503968

Download Mazes for Programmers Book in PDF, Epub and Kindle

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Learning Algorithms

Learning Algorithms
Author: George Heineman
Publsiher: "O'Reilly Media, Inc."
Total Pages: 281
Release: 2021-07-20
Genre: Computers
ISBN: 9781492091035

Download Learning Algorithms Book in PDF, Epub and Kindle

When it comes to writing efficient code, every software professional needs to have an effective working knowledge of algorithms. In this practical book, author George Heineman (Algorithms in a Nutshell) provides concise and informative descriptions of key algorithms that improve coding in multiple languages. Software developers, testers, and maintainers will discover how algorithms solve computational problems creatively. Each chapter builds on earlier chapters through eye-catching visuals and a steady rollout of essential concepts, including an algorithm analysis to classify the performance of every algorithm presented in the book. At the end of each chapter, youâ??ll get to apply what youâ??ve learned to a novel challenge problemâ??simulating the experience you might find in a technical code interview. With this book, you will: Examine fundamental algorithms central to computer science and software engineering Learn common strategies for efficient problem solvingâ??such as divide and conquer, dynamic programming, and greedy approaches Analyze code to evaluate time complexity using big O notation Use existing Python libraries and data structures to solve problems using algorithms Understand the main steps of important algorithms

Guide to Competitive Programming

Guide to Competitive Programming
Author: Antti Laaksonen
Publsiher: Springer
Total Pages: 283
Release: 2018-01-02
Genre: Computers
ISBN: 9783319725475

Download Guide to Competitive Programming Book in PDF, Epub and Kindle

This invaluable textbook presents a comprehensive introduction to modern competitive programming. The text highlights how competitive programming has proven to be an excellent way to learn algorithms, by encouraging the design of algorithms that actually work, stimulating the improvement of programming and debugging skills, and reinforcing the type of thinking required to solve problems in a competitive setting. The book contains many “folklore” algorithm design tricks that are known by experienced competitive programmers, yet which have previously only been formally discussed in online forums and blog posts. Topics and features: reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets; discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library; introduces the algorithm design technique of dynamic programming, and investigates elementary graph algorithms; covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries; surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming; examines advanced graph techniques, geometric algorithms, and string techniques; describes a selection of more advanced topics, including square root algorithms and dynamic programming optimization. This easy-to-follow guide is an ideal reference for all students wishing to learn algorithms, and practice for programming contests. Knowledge of the basics of programming is assumed, but previous background in algorithm design or programming contests is not necessary. Due to the broad range of topics covered at various levels of difficulty, this book is suitable for both beginners and more experienced readers.