Learning the Virtual Life

Learning the Virtual Life
Author: Peter Pericles Trifonas
Publsiher: Routledge
Total Pages: 255
Release: 2012-04-23
Genre: Education
ISBN: 9781136738852

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Digital technologies have transformed cultural perceptions of learning and what it means to be literate, expanding the importance of experience alongside interpretation and reflection. Learning the Virtual Life offers ways to consider the local and global effects of digital media on educational environments, as well as the cultural transformations of how we now define learning and literacy. While some have welcomed the educational challenges of digital culture and emphasized its possibilities for individual emancipation and social transformation in the new information age, others accuse digital culture of absorbing its recipients in an all-pervasive virtual world. Unlike most accounts of the educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues involved with the integration of digital culture and education. This edited collection presents international perspectives on a wide range of issues, and each chapter combines upper-level theory with "real-world" practice, making this essential reading for all those interested in digital media and education.

Transforming Virtual World Learning

Transforming Virtual World Learning
Author: Charles Wankel,Randy Hinrichs
Publsiher: Emerald Group Publishing
Total Pages: 399
Release: 2011-09-28
Genre: Education
ISBN: 9781780520520

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A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.

Learning and Teaching in the Virtual World of Second Life

Learning and Teaching in the Virtual World of Second Life
Author: Judith Molka-Danielsen,Mats Deutschmann
Publsiher: Tapir Academic Press
Total Pages: 220
Release: 2009
Genre: Computers
ISBN: 8251923530

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Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007, it created a virtual island or "sim" in SL called "Kamimo Education Island." The project generated a number of courses taught in SL, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned from that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of instructional design, learner modeling, building simulations, exploring alternatives to design, and integrating tools in education with other learning systems.

Learning in Virtual Worlds

Learning in Virtual Worlds
Author: Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan
Publsiher: Athabasca University Press
Total Pages: 347
Release: 2016-04-01
Genre: Education
ISBN: 9781771991339

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Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Higher Education in Virtual Worlds

Higher Education in Virtual Worlds
Author: Charles Wankel,Jan Kingsley
Publsiher: Emerald Group Publishing
Total Pages: 267
Release: 2009-11-23
Genre: Education
ISBN: 9781849506090

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Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Learning the Virtual Life

Learning the Virtual Life
Author: Peter Pericles Trifonas
Publsiher: Routledge
Total Pages: 230
Release: 2012-04-23
Genre: Computers
ISBN: 9781136738869

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Learning the Virtual Life offers ways to consider the local and global effects of digital media on educational environments, as well as the cultural transformations of how we now define learning and literacy.

Connected Play

Connected Play
Author: Yasmin B. Kafai,Deborah A. Fields
Publsiher: MIT Press
Total Pages: 211
Release: 2013-10-11
Genre: Computers
ISBN: 9780262019934

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.

Teaching and Learning in Virtual Environments

Teaching and Learning in Virtual Environments
Author: Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman
Publsiher: Bloomsbury Publishing USA
Total Pages: 263
Release: 2016-09-26
Genre: Language Arts & Disciplines
ISBN: 9781440841750

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Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.