Levels of the Game

Levels of the Game
Author: John McPhee
Publsiher: Farrar, Straus and Giroux
Total Pages: 160
Release: 2011-04-01
Genre: Sports & Recreation
ISBN: 9780374708658

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This account of a tennis match played by Arthur Ashe against Clark Graebner at Forest Hills in 1968 begins with the ball rising into the air for the initial serve and ends with the final point. McPhee provides a brilliant, stroke-by-stroke description while examining the backgrounds and attitudes which have molded the players' games.

Playerism The 7 Levels Of The Game Book 1

Playerism The 7 Levels Of The Game  Book 1
Author: Professor Jokasey
Publsiher: Unknown
Total Pages: 56
Release: 2021-01-07
Genre: Electronic Book
ISBN: 9798591996956

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Playerism The 7 Levels Of The Game Is A Series In Which The Whole Game Will Be Broke Down From The Beginning To The Ending. In Order To Understand The Fullness Of The Game We Gotta Start At The Genesis Of The Game & That's The Simping. The First Sin Of Mankind, Was Adam Simping, The Reason The Red Pill, Mgtow & Incels Are So Prevalent Today On Social Media Is The Simping & Theres No Way You Can Elevate To The Top Of The Game Unless You've First Mastered The Psychology Of The Simping. So As Professor Jokasy I Present To You The First Text Book Out Of 7 Being Realesed This Year On A Course Entitled Playerism For The Freegame Show. Simpology Is The Most Detailed Self Help Book On Dating Advice That You'll Ever Read & It's Only The Tip Of The Iceberg So Enjoy Homies & As Always Reviews & Comments Are Greatly Appreciated.

Level Up

Level Up
Author: Scott Rogers
Publsiher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 9780470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

The Inner Game of Tennis

The Inner Game of Tennis
Author: W. Timothy Gallwey
Publsiher: Random House Trade Paperbacks
Total Pages: 193
Release: 1997-05-27
Genre: Sports & Recreation
ISBN: 9780679778318

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The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—part of the bestselling Inner Game series, with more than one million copies sold! “Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles of self-doubt, nervousness, and lapses in concentration. Gallwey shows us how to overcome these obstacles by trusting the intuitive wisdom of our bodies and achieving a state of “relaxed concentration.” With chapters devoted to trusting the self and changing habits, it is no surprise then, that Gallwey’s method has had an impact far beyond the confines of the tennis court. Whether you want to play music, write a novel, get ahead at work, or simply unwind after a stressful day, Gallwey shows you how to tap into your utmost potential. No matter your goals, The Inner Game of Tennis gives you the definitive framework for long-term success.

Josh Baxter Levels Up

Josh Baxter Levels Up
Author: Gavin Brown
Publsiher: Scholastic Inc.
Total Pages: 182
Release: 2016-02-23
Genre: Juvenile Fiction
ISBN: 9780545772952

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Video game lover Josh Baxter knows that seventh grade at a new school may be his hardest challenge yet, but he's not afraid to level up and win! Josh Baxter is sick and tired of hitting the reset button. It's not easy being the new kid for the third time in two years. One mistake and now the middle school football star is out to get him. And Josh's sister keeps offering him lame advice about how to make friends, as if he needs her help finding allies!Josh knows that his best bet is to keep his head down and stay under the radar. If no one notices him, nothing can touch him, right? But when Josh's mom sees his terrible grades and takes away his video games, it's clear his strategy has failed. Josh needs a new plan, or he'll never make it to the next level, let alone the next grade.He's been playing not to lose. It's time to play to win.

The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publsiher: CRC Press
Total Pages: 522
Release: 2008-08-04
Genre: Art
ISBN: 9780123694966

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

The Inner Game of Music

The Inner Game of Music
Author: Barry Green,W. Timothy Gallwey
Publsiher: Doubleday
Total Pages: 236
Release: 1986-02-21
Genre: Music
ISBN: 9780385231268

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Suggests techniques for overcoming self-consciousness and improving musical performances, shares a variety of exercises, and includes advice on improving one's listening skills.

Playing to Win

Playing to Win
Author: David Sirlin
Publsiher: Lulu.com
Total Pages: 144
Release: 2006-04-01
Genre: Games
ISBN: 9781411666795

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.