Mac Game Programming

Mac Game Programming
Author: Mark Szymczyk,André LaMothe
Publsiher: Course Technology
Total Pages: 0
Release: 2002
Genre: Computer games
ISBN: 1931841187

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Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.

Tricks of the Mac Game Programming Gurus

Tricks of the Mac Game Programming Gurus
Author: Bill Dugan,Jamie McCornack,Ingemar Ragnemalm
Publsiher: Alpha Computer
Total Pages: 902
Release: 1995
Genre: Computers
ISBN: 1568301839

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Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game

Mac Game Programming

Mac Game Programming
Author: Mark Szymczak
Publsiher: Prima Lifestyles
Total Pages: 800
Release: 2001-10
Genre: Computer games
ISBN: 0761535306

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Are you an avid Mac fan, itching to try your hand at game development on your Mac? If you have a working knowledge of programming, this book is the guide you've been searching for. Covering the components that make up a game and teaching you to program these components for use on your Macintosh, you will work your way through the development of a complete game. Beginning with the basics for less experienced programmers, this book quickly moves into more advanced topics. With detailed information on everything from graphics and sound to physic and artificial intelligence, Mac Game Programming covers everything that you need to know as you create your first game on your Mac.

The Secret History of Mac Gaming

The Secret History of Mac Gaming
Author: Richard Moss
Publsiher: Unbound Publishing
Total Pages: 566
Release: 2018-03-22
Genre: Games & Activities
ISBN: 9781783524877

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The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Hands on Rust

Hands on Rust
Author: Herbert Wolverson
Publsiher: Pragmatic Bookshelf
Total Pages: 446
Release: 2021-06-30
Genre: Computers
ISBN: 9781680508802

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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Mission Python

Mission Python
Author: Sean McManus
Publsiher: No Starch Press
Total Pages: 282
Release: 2018-10-16
Genre: Computers
ISBN: 9781593278571

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Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

Mac Programming For Dummies

Mac  Programming For Dummies
Author: Dan Parks Sydow
Publsiher: For Dummies
Total Pages: 436
Release: 1999-03-30
Genre: Computers
ISBN: NWU:35556030479794

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Sydow, a Mac programming expert, updates his book with information on programming basics, compilers, programming languages, and basic code writing. Best of all, he makes it so simple that even a non-programmer can comprehend the information. The CD contains freely distributed Mac programming tools such as CodeWarrior Lite and ResEdit as well as sample code and files.

Pangea Software s Ultimate Game Programming Guide for Mac OS X

Pangea Software s Ultimate Game Programming Guide for Mac OS X
Author: Brian Greenstone
Publsiher: Unknown
Total Pages: 288
Release: 2004
Genre: Electronic Book
ISBN: 0976150506

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Learn how to build a 3D game engine for Mac OS X from one of the Mac's most prolific game developers. You'll learn about all of the nuances dealing with various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more. You'll also learn how to write a plug-in for Maya, do stereo 3D rendering, networking, AltiVec optimizations, and even how to copy-protect your games. For developers interested in self-publishing their games, there is an entire chapter dedicated to marketing and sales strategies. Never before has so much critical Mac game programming information been available in a single book. The companion CD includes Xcode sample projects for everything discussed in the book, including a fully functional Maya file exporter, networking code, Vertex Array Range acceleration, threading, and a whole lot more!