Making Deep Games
Download Making Deep Games full books in PDF, epub, and Kindle. Read online free Making Deep Games ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Making Deep Games
Author | : Doris C. Rusch |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2017 |
Genre | : Games |
ISBN | : 1317607694 |
Download Making Deep Games Book in PDF, Epub and Kindle
Making Deep Games
Author | : Doris C. Rusch |
Publsiher | : CRC Press |
Total Pages | : 198 |
Release | : 2017-01-12 |
Genre | : Computers |
ISBN | : 9781317607717 |
Download Making Deep Games Book in PDF, Epub and Kindle
Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch’s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.
Making Deep Games
Author | : Doris C. Rusch |
Publsiher | : CRC Press |
Total Pages | : 212 |
Release | : 2017-01-12 |
Genre | : Computers |
ISBN | : 9781317607700 |
Download Making Deep Games Book in PDF, Epub and Kindle
Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch’s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.
How Pac Man Eats
Author | : Noah Wardrip-Fruin |
Publsiher | : MIT Press |
Total Pages | : 382 |
Release | : 2020-12-15 |
Genre | : Games & Activities |
ISBN | : 9780262360975 |
Download How Pac Man Eats Book in PDF, Epub and Kindle
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.
Overcoming the Exploitation of Passion in Videogame Labor
Author | : Joshua Jackson |
Publsiher | : Rowman & Littlefield |
Total Pages | : 165 |
Release | : 2023-02-06 |
Genre | : Business & Economics |
ISBN | : 9781666915266 |
Download Overcoming the Exploitation of Passion in Videogame Labor Book in PDF, Epub and Kindle
In this book, Joshua Jackson examines how passion becomes weaponized in videogame production and what contextual issues people in the videogame production industry are facing. Using certain theorizations regarding, passion, bodies, assembly, and assemblage, this text wrestles with what can be done to manifest change in videogames.
Theory of Fun for Game Design
Author | : Raph Koster |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 259 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9781932111972 |
Download Theory of Fun for Game Design Book in PDF, Epub and Kindle
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
The Infinite Game
Author | : Simon Sinek |
Publsiher | : Penguin |
Total Pages | : 272 |
Release | : 2019-10-15 |
Genre | : Business & Economics |
ISBN | : 9780735213524 |
Download The Infinite Game Book in PDF, Epub and Kindle
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
We the Gamers
Author | : Karen Schrier |
Publsiher | : Oxford University Press |
Total Pages | : 401 |
Release | : 2021 |
Genre | : Education |
ISBN | : 9780190926106 |
Download We the Gamers Book in PDF, Epub and Kindle
Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.