Making Game
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Making Games
Author | : Stefan Werning |
Publsiher | : MIT Press |
Total Pages | : 171 |
Release | : 2021-02-16 |
Genre | : Games & Activities |
ISBN | : 9780262361354 |
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An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
Gamedev
Author | : Wlad Marhulets |
Publsiher | : Unknown |
Total Pages | : 270 |
Release | : 2020-06-29 |
Genre | : Electronic Book |
ISBN | : 1735232505 |
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If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.
Making a Game Demo
Author | : Chad Gregory Walker,Eric Walker,Jani Kajala |
Publsiher | : Wordware Publishing, Inc. |
Total Pages | : 422 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9781556220487 |
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Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!
Making a Video Game
Author | : Nadia Higgins |
Publsiher | : Sequence Entertainment |
Total Pages | : 0 |
Release | : 2018-08 |
Genre | : Games & Activities |
ISBN | : 1681514443 |
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A chronicle of the people, matches, and world events that shaped the South American mens Argentine soccer team known as Boca Juniors, from its founding in 1905 to today.
Making Game
Author | : Peter L. Atkinson |
Publsiher | : Athabasca University Press |
Total Pages | : 169 |
Release | : 2009 |
Genre | : Sports & Recreation |
ISBN | : 9781897425282 |
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Making Game is a mixed-genre composition in which the author reflects on the philosophical and ethical implications of hunting wild game. Through the activity of hunting, Atkinson finds a connection to the roots of his identity: both his family history and his sense of self. This engaging essay is informed by the author's significant background of scholarly engagement with the phenomenological tradition in modern philosophy, represented by the work of Husserl, Heidegger, and Merleau-Ponty.
Decision Making Using Game Theory
Author | : Anthony Kelly |
Publsiher | : Cambridge University Press |
Total Pages | : 228 |
Release | : 2003-03-27 |
Genre | : Business & Economics |
ISBN | : 1139438131 |
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Game theory is a key element in most decision-making processes involving two or more people or organisations. This book explains how game theory can predict the outcome of complex decision-making processes, and how it can help you to improve your own negotiation and decision-making skills. It is grounded in well-established theory, yet the wide-ranging international examples used to illustrate its application offer a fresh approach to an essential weapon in the armoury of the informed manager. The book is accessibly written, explaining in simple terms the underlying mathematics behind games of skill, before moving on to more sophisticated topics such as zero-sum games, mixed-motive games, and multi-person games, coalitions and power. Clear examples and helpful diagrams are used throughout, and the mathematics is kept to a minimum. It is written for managers, students and decision makers in any field.
How to Make a Game
Author | : Minhaz-Us-Salakeen Fahme,Tanimul Haque Khan |
Publsiher | : Apress |
Total Pages | : 278 |
Release | : 2021-05-25 |
Genre | : Computers |
ISBN | : 1484269160 |
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Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games. Basic programming experience is assumed.
Making A Great Video Game
Author | : Adam Jeremy Capps |
Publsiher | : Lucifer Jeremy White |
Total Pages | : 80 |
Release | : 2022-07-14 |
Genre | : Computers |
ISBN | : 9182736450XXX |
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Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.