Martial Maneuvers
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Martial Maneuvers
Author | : Phillip Starr |
Publsiher | : Blue Snake Books |
Total Pages | : 273 |
Release | : 2009-08-04 |
Genre | : Sports & Recreation |
ISBN | : 9781583942307 |
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In Martial Maneuvers, Phillip Starr demonstrates that while the internal martial arts—Taijiquan, Bagua Zhang, and Xingyi Quan—might be considered ineffective for practical self-defense, they in fact have a long history of combat use. Starr argues that most teachers and practitioners of the internal arts have forgotten their rich martial heritage, focusing instead on their applicability for health or spiritual practices. Starr returns to the roots of the three major internal arts, demonstrating the combative principles upon which they were originally based. Martial Maneuvers often takes a lighthearted and humorous approach to what can often be challenging material, and provides training routines in easy-to-understand language. Numerous photos demonstrate the step-by-step implementation of fighting techniques, teaching readers how to apply them to their own chosen martial disciplines. While designed primarily for the internal martial artist, the techniques demonstrated in Martial Maneuvers can also benefit and enrich the training of a student of any discipline, including karate and kung fu.
Tome of Battle
Author | : Richard Baker,Frank Brunner,Matthew Sernett |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 0786939222 |
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The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
The Writings of George Washington from the Original Manuscript Sources 1745 1799
Author | : George Washington |
Publsiher | : Unknown |
Total Pages | : 636 |
Release | : 1780 |
Genre | : Government publications |
ISBN | : STANFORD:36105119150097 |
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The Writings of George Washington from the Original Manuscript Sources 1745 1798 Volume 18 February 10 1780 June 11 1780
Author | : Fitzpatrick, John C. |
Publsiher | : Best Books on |
Total Pages | : 616 |
Release | : 1939-01-01 |
Genre | : Electronic Book |
ISBN | : 9781623764289 |
Download The Writings of George Washington from the Original Manuscript Sources 1745 1798 Volume 18 February 10 1780 June 11 1780 Book in PDF, Epub and Kindle
The writings of George Washington from the original manuscript sources 1745-1799; prepared under the direction of the United States George Washington Bicentennial Commission and published by authority Library of Congress.
Dice Glory Core Rulebook
Author | : Robert Neri |
Publsiher | : Lulu.com |
Total Pages | : 214 |
Release | : 2008-03-11 |
Genre | : Games |
ISBN | : 9780578036434 |
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Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.
Player s Handbook
Author | : Robert Neri |
Publsiher | : Lulu.com |
Total Pages | : 118 |
Release | : 2015-07 |
Genre | : Games & Activities |
ISBN | : 9780997267426 |
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A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.
Military Cultures and Martial Enterprises in the Middle Ages
Author | : John D. Hosler,Steven Isaac |
Publsiher | : Boydell & Brewer |
Total Pages | : 289 |
Release | : 2020 |
Genre | : Europe |
ISBN | : 9781783275335 |
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Essays on aspects of medieval military history, encompassing the most recent critical approaches.
The Character Codex II Book of Modern Sci fi Character Classes
Author | : Robert Neri |
Publsiher | : Lulu.com |
Total Pages | : 101 |
Release | : 2015-07 |
Genre | : Games & Activities |
ISBN | : 9780997267433 |
Download The Character Codex II Book of Modern Sci fi Character Classes Book in PDF, Epub and Kindle
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes for modern and science fiction settings. Requires the Dice & Glory Core Rulebook. This book contains: Over 60 Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 3 Brick classes, 8 Fighter classes, 14 Adventurer classes, 8 Rogue classes, 12 Psychic classes, 6 mage classes, 4 Clergy classes and 8 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms including Gun Kata, Jeet Kune Do, KFM and Capoeira! New Character Concepts and Character Flaws! ...And advice for Game Masters about NPC's and monsters with specialist classes, campaign magic levels for modern settings, and story/character elements found in modern game settings. This book is an invaluable resource for any player or GM of the D&G system.