Mathematical Analyses of Decisions Voting and Games

Mathematical Analyses of Decisions  Voting and Games
Author: Michael A. Jones,David McCune,Jennifer M. Wilson
Publsiher: American Mathematical Society
Total Pages: 210
Release: 2024-03-25
Genre: Mathematics
ISBN: 9781470469788

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This volume contains the proceedings of the virtual AMS Special Session on Mathematics of Decisions, Elections and Games, held on April 8, 2022. Decision theory, voting theory, and game theory are three related areas of mathematics that involve making optimal decisions in different contexts. While these three areas are distinct, much of the recent research in these fields borrows techniques from other branches of mathematics such as algebra, combinatorics, convex geometry, logic, representation theory, etc. The papers in this volume demonstrate how the mathematics of decisions, elections, and games can be used to analyze problems from the social sciences.

The Mathematics of Decisions Elections and Games

The Mathematics of Decisions  Elections  and Games
Author: Karl-Dieter Crisman,Michael A. Jones
Publsiher: Unknown
Total Pages: 229
Release: 2014
Genre: Game theory
ISBN: 1470419300

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Mathematics and Democracy

Mathematics and Democracy
Author: Steven J. Brams
Publsiher: Unknown
Total Pages: 396
Release: 2008
Genre: Mathematics
ISBN: UVA:X030355666

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Voters today often desert a preferred candidate for a more viable second choice to avoid wasting their vote. Likewise, parties to a dispute often find themselves unable to agree on a fair division of contested goods. In Mathematics and Democracy, Steven Brams, a leading authority in the use of mathematics to design decision-making processes, shows how social-choice and game theory could make political and social institutions more democratic. Using mathematical analysis, he develops rigorous new procedures that enable voters to better express themselves and that allow disputants to divide goods more fairly. One of the procedures that Brams proposes is "approval voting," which allows voters to vote for as many candidates as they like or consider acceptable. There is no ranking, and the candidate with the most votes wins. The voter no longer has to consider whether a vote for a preferred but less popular candidate might be wasted. In the same vein, Brams puts forward new, more equitable procedures for resolving disputes over divisible and indivisible goods.

Games and Decisions

Games and Decisions
Author: R. Duncan Luce,Howard Raiffa
Publsiher: Courier Corporation
Total Pages: 548
Release: 1989-04-01
Genre: Mathematics
ISBN: 9780486659435

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"The best book available for non-mathematicians." — Contemporary Psychology. Superb nontechnical introduction to game theory and related disciplines, primarily as applied to the social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, much more. Appendixes. Bibliography. Graphs and figures.

The Mathematics of Decisions Elections and Games

The Mathematics of Decisions  Elections  and Games
Author: Karl-Dieter Crisman,Michael A. Jones
Publsiher: American Mathematical Society
Total Pages: 229
Release: 2014-08-29
Genre: Mathematics
ISBN: 9780821898666

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This volume contains the proceedings of two AMS Special Sessions on The Mathematics of Decisions, Elections, and Games, held January 4, 2012, in Boston, MA, and January 11-12, 2013, in San Diego, CA. Decision theory, voting theory, and game theory are three intertwined areas of mathematics that involve making optimal decisions under different contexts. Although these areas include their own mathematical results, much of the recent research in these areas involves developing and applying new perspectives from their intersection with other branches of mathematics, such as algebra, representation theory, combinatorics, convex geometry, dynamical systems, etc. The papers in this volume highlight and exploit the mathematical structure of decisions, elections, and games to model and to analyze problems from the social sciences.

Probability Decisions and Games

Probability  Decisions and Games
Author: Abel Rodríguez,Bruno Mendes
Publsiher: John Wiley & Sons
Total Pages: 234
Release: 2018-04-24
Genre: Mathematics
ISBN: 9781119302605

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INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations. The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book: · Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years · Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker · Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. · Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations · Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience · Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines. ABEL RODRÍGUEZ, PhD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA.INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations. The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book: • Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years • Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker • Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. • Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations • Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience • Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines. ABEL RODRÍGUEZ, PhD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory. BRUNO MENDES, PhD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA.

Recent Developments in Fractal Geometry and Dynamical Systems

Recent Developments in Fractal Geometry and Dynamical Systems
Author: Sangita Jha,Mrinal Kanti Roychowdhury,Saurabh Verma
Publsiher: American Mathematical Society
Total Pages: 270
Release: 2024-04-18
Genre: Mathematics
ISBN: 9781470472160

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This volume contains the proceedings of the virtual AMS Special Session on Fractal Geometry and Dynamical Systems, held from May 14–15, 2022. The content covers a wide range of topics. It includes nonautonomous dynamics of complex polynomials, theory and applications of polymorphisms, topological and geometric problems related to dynamical systems, and also covers fractal dimensions, including the Hausdorff dimension of fractal interpolation functions. Furthermore, the book contains a discussion of self-similar measures as well as the theory of IFS measures associated with Bratteli diagrams. This book is suitable for graduate students interested in fractal theory, researchers interested in fractal geometry and dynamical systems, and anyone interested in the application of fractals in science and engineering. This book also offers a valuable resource for researchers working on applications of fractals in different fields.

Modeling Decisions for Artificial Intelligence

Modeling Decisions for Artificial Intelligence
Author: Yasuo Narukawa,Masahiro Inuiguchi
Publsiher: Springer Science & Business Media
Total Pages: 382
Release: 2009-11-03
Genre: Mathematics
ISBN: 9783642048197

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This volume contains papers presented at the 6th International Conference on ModelingDecisionsforArti?cialIntelligence(MDAI2009),heldinAwajiIsland, Japan, November 30 – December 2, 2009. This conference followed MDAI 2004 (Barcelona, Catalonia), MDAI 2005 (Tsukuba, Japan), MDAI 2006 (Tarragona, Catalonia), MDAI 2007 (Kitakyushu, Japan), and MDAI 2008 (Sabadell, C- alonia) with proceedings also published in the LNAI series (Vols. 3131, 3558, 3885, 4617, and 5285). The aim of this conference was to provide a forum for researchers to d- cuss the theory and tools for modeling decisions, as well as applications that encompass decision-making processes and information-fusion techniques. The organizers received 61 papers from 15 di?erent countries, from Asia, Europe,andAmerica,28ofwhicharepublishedinthis volume.Eachsubmission received at least two reviews from the Program Committee and a few external reviewers. We would like to express our gratitude to them for their work. The plenary talks presented at the conference are also included in this volume. The conference was supported by the Commemorative Organization for The JapanWorldExposition'70,the TsutomuNakauchiFoundation,HyogoInter- tional Association, the Institute of Systems, Control and Information Engineers (ISCIE),the OperationsResearchSocietyofJapan(ORSJ),the UNESCO Chair in Data Privacy, the Japan Society for Fuzzy Theory and Intelligent Informatics (SOFT), the Catalan Association for Arti?cial Intelligence (ACIA), the Eu- pean Society for Fuzzy Logic and Technology (EUSFLAT), and the Spanish MEC (ARES - CONSOLIDER INGENIO 2010 CSD2007-00004).