Mixed Reality In Architecture Design And Construction

Mixed Reality In Architecture  Design  And Construction
Author: Xiangyu Wang,Marc Aurel Schnabel
Publsiher: Springer Science & Business Media
Total Pages: 275
Release: 2008-12-21
Genre: Computers
ISBN: 9781402090882

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Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Virtual and Augmented Reality for Architecture and Design

Virtual and Augmented Reality for Architecture and Design
Author: Elisângela Vilar,Ernesto Filgueiras,Francisco Rebelo
Publsiher: CRC Press
Total Pages: 220
Release: 2022-06-08
Genre: Computers
ISBN: 9781000615555

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Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts. Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work. This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.

Designing Digital Space

Designing Digital Space
Author: Daniela Bertol
Publsiher: John Wiley & Sons
Total Pages: 356
Release: 1996-12-20
Genre: Architecture
ISBN: 0471146625

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The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future

Virtual Reality and the Built Environment

Virtual Reality and the Built Environment
Author: Jennifer Whyte,Dragana Nikolić
Publsiher: Routledge
Total Pages: 255
Release: 2018-02-21
Genre: Architecture
ISBN: 9781317211136

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Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector. Please follow the book's Twitter account: @vrandbe http://buildingvr.blogspot.co.uk/

Implementing Virtual Design and Construction using BIM

Implementing Virtual Design and Construction using BIM
Author: Lennart Andersson,Kyla Farrell,Oleg Moshkovich,Cheryle Cranbourne
Publsiher: Routledge
Total Pages: 306
Release: 2016-04-14
Genre: Technology & Engineering
ISBN: 9781317326953

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Implementing Virtual Design and Construction using BIM outlines the team structure, software and production ecosystem needed for an effective Virtual Design and Construction (VDC) process through current real world case studies of projects both in development and under construction. It provides the reader with a better understanding of the successful implementation of VDC and Building Information Modeling (BIM), and the benefits to the project team throughout the design and construction process. For readers already familiar with VDC, the book will provide invaluable examples of best practices and real world solutions. Richly illustrated in color with actual VDC documentation, visualizations, and statistics, the reader is shown the real processes undertaken and outputs generated when working on high profile building information models. Online animations, interviews with practitioners, and downloadable templates, forms and files make this an interactive and highly engaging way to learn a crucial set of skills. While keeping up with current industry practice is a minimum requirement, this book goes further by helping you prepare for the next level of virtual design and construction. This is essential reading for project managers, construction managers, architects, design managers, and anybody with a role in BIM or virtual construction.

Virtual Aesthetics in Architecture

Virtual Aesthetics in Architecture
Author: Sara Eloy,Anette Kreutzberg,Ioanna Symeonidou
Publsiher: Routledge
Total Pages: 282
Release: 2021-08-30
Genre: Architecture
ISBN: 9781000430851

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Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.

Virtual Reality and the Built Environment

Virtual Reality and the Built Environment
Author: Jennifer Whyte
Publsiher: Routledge
Total Pages: 164
Release: 2007-08-22
Genre: Architecture
ISBN: 9781136349638

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This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

State of the Art Virtual Reality and Augmented Reality Knowhow

State of the Art Virtual Reality and Augmented Reality Knowhow
Author: Nawaz Mohamudally
Publsiher: BoD – Books on Demand
Total Pages: 150
Release: 2018-05-23
Genre: Computers
ISBN: 9781789231625

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State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.