MULTIMEDIA COMPUTING

MULTIMEDIA COMPUTING
Author: Dr.Tariq Hussain
Publsiher: Booksclinic Publishing
Total Pages: 267
Release: 2020-10-21
Genre: Education
ISBN: 9789390192984

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"The topic of multimedia is speedily becoming an essential in computer science and engineering prospectuses, exclusively now that multimedia touches most facets of these fields. Multimedia was originally seen as an upright application area; that is, a niche application with approaches that belong only to itself. However, like pervasive computing, multimedia is now principally a parallel application area and forms an imperative component of the study of computer graphics, image processing, databases, real-time systems, operating systems, information retrieval, computer networks, computer vision, and so on. Multimedia is no longer just a toy but forms part of the technological environment in which we work and think. This book fills the need for a College & university-level text that examines a good deal of the central outline computer science sees as belonging to this subject area. Multimedia has become allied with a certain set of issues in computer science and engineering, and we address those here. The book is not an introduction to simple design issues—it serves a more progressive audience than that. On the other hand, it is not a reference work — it is more a traditional textbook. While we inevitably discuss multimedia tools, we would like to give a sense of the underlying ideologies in the tasks those tools carry out. Students who undertake and succeed in a course based on this text can be said to really understand fundamental matters in regard to this material; hence the title of the text. In conjunction with this text, a fullfledged course should also allow students to make use of this knowledge to carry out interesting or even wonderful practical projects in multimedia, interactive projects that engage and sometimes amuse and, perhaps, even teach these same concepts. The book Multimedia & Computing comprehends five chapters for skill development course of B.A/B.Sc/ BCA Semester 5th according to the syllabus of University of Jammu, which inculcates theoretical & practical portions."

Multimedia Computing

Multimedia Computing
Author: Gerald Friedland,Ramesh Jain
Publsiher: Cambridge University Press
Total Pages: 353
Release: 2014-07-28
Genre: Computers
ISBN: 9780521764513

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This innovative textbook presents an experiential, holistic approach to multimedia computing along with practical algorithms.

Ubiquitous Multimedia Computing

Ubiquitous Multimedia Computing
Author: Qing Li,Timothy K. Shih
Publsiher: CRC Press
Total Pages: 404
Release: 2009-11-24
Genre: Computers
ISBN: 1420093398

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Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless. Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on Ubi-Media Computing on three levels: infrastructures, where fundamental technologies are being developed; middleware, where the integration of technologies and software systems continues to be defined; and applications, where its concepts are evolving into real-world products and processes. In presenting a wealth of new directions and new technology that is changing the way we communicate, learn, play, and live day by day, this book – Examines various architectures for delivering multimedia content including streaming devices , wireless networks, and various hybrids Looks at rapidly developing sensor technology including wearable computers Demonstrates the use of advanced HCI devices that allow the simplest body gestures to govern increasingly complex tasks Introduces newsputers that take the use of embedded image information in a host of practical directions Looks at how ubiquitous computing can eliminate traffic congestion and improve the efficiency and quality of medical care Looks at how computing is personalizing learning environments and revolutionizing our approach to the three R’s. While these pages serve as a timely reference for researchers working in all areas of product development and human computer interaction, they also provide engineers, doctors, and many other professionals, as well as educators and graduate students with a view that reveals the otherwise invisible seams of this age of ubi-media computing.

Handbook of Multimedia Computing

Handbook of Multimedia Computing
Author: Borko Furht
Publsiher: CRC Press
Total Pages: 998
Release: 1998-09-29
Genre: Computers
ISBN: 0849318254

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Multimedia computing has emerged as a major area of research. Coupled with high-speed networks, multimedia computer systems have opened a spectrum of new applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and video. Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This indispensable reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Four parts divide the text: Basic Concepts and Standards introduces basic multimedia terminology, taxonomy, and concepts, including multimedia objects, user interfaces, and standards Multimedia Retrieval and Processing Techniques addresses various aspects of audio, image, and video retrieval; indexing; and processing techniques and systems Multimedia Systems and Techniques covers critical multimedia issues, such as multimedia synchronization, operating systems for multimedia, multimedia databases, storage organizations, and processor architectures Multimedia Communications and Networking discusses networking issues, such as quality of service, resource management, and video transport An indispensable reference, Handbook on Multimedia Computing covers every aspect of multimedia applications and technology. It gives you the tools you need to understand and work in this fast-paced, continuously changing field.

Readings in Multimedia Computing and Networking

Readings in Multimedia Computing and Networking
Author: Kevin Jeffay,Hong Jiang Zhang
Publsiher: Elsevier
Total Pages: 700
Release: 2001-08-10
Genre: Computers
ISBN: 0080515835

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Readings in Multimedia Computing and Networking captures the broad areas of research and developments in this burgeoning field, distills the key findings, and makes them accessible to professionals, researchers, and students alike. For the first time, the most influential and innovative papers on these topics are presented in a cohesive form, giving shape to the diverse area of multimedia computing. The seminal moments are recorded by a dozen visionaries in the field and each contributing editor provides a context for their area of research by way of a thoughtful, focused chapter introduction. The volume editors, Kevin Jeffay and HongJiang Zhang, offer further incisive interpretations of past and present developments in this area, including those within media and content processing, operating systems, and networking support for multimedia. This book will provide you with a sound understanding of the theoretical and practical issues at work in the field's continuing evolution. * Offers an in-depth look at the technical challenges in multimedia and provides real and potential solutions that promise to expand the role of multimedia in business, entertainment, and education. * Examines in Part One issues at the heart of multimedia processes: the means by which multimedia data are coded, compressed, indexed, retrieved, and otherwise manipulated. * Examines in Part Two the accommodation of these processes by storage systems, operating systems, network protocols, and applications. * Written by leading researchers, the introductions give shape to a field that is continually defining itself and place the key research findings in context to those who need to understand the state-of-the art developments.

Multimedia Computing

Multimedia Computing
Author: Prathmesh Yelne
Publsiher: Codegyan
Total Pages: 150
Release: 2023-05-12
Genre: Business & Economics
ISBN: 9182736450XXX

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"Multimedia Computing" is a comprehensive guide that explores the fascinating world of digital media through the lens of computing. This book provides an in-depth understanding of multimedia technologies, including audio, video, image processing, and computer graphics. Readers will learn about the underlying concepts, algorithms, and techniques used to create and manipulate multimedia content. The book also covers topics such as multimedia databases, multimedia networking, and multimedia applications, providing a holistic view of the field. Whether you're a student, researcher, or industry professional, this book is an essential resource for anyone interested in multimedia computing and its applications.

Internet Multimedia Computing and Service

Internet Multimedia Computing and Service
Author: Benoit Huet,Liqiang Nie,Richang Hong
Publsiher: Springer
Total Pages: 496
Release: 2018-02-28
Genre: Computers
ISBN: 9789811085307

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This book constitutes the refereed proceedings of the 9th International Conference on Internet Multimedia Computing and Service, ICIMCS 2017, held in Qingdao, China, in August 2017. The 20 revised full papers and 28 revised short papers presented were carefully reviewed and selected from 103 submissions. The papers are organized in topical sections on multimedia information fusion, image processing and object recognition, machine learning and representation learning, multimedia retrieval, poster papers.

Multimedia Computing Systems and Virtual Reality

Multimedia Computing Systems and Virtual Reality
Author: Rajeev Tiwari,Neelam Duhan,Mamta Mittal,Abhineet Anand,Muhammad Attique Khan
Publsiher: CRC Press
Total Pages: 297
Release: 2022-04-05
Genre: Computers
ISBN: 9781000541090

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Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world. Features: Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields