Multimedia Interface Design in Education

Multimedia Interface Design in Education
Author: Alistair D.N. Edwards,Simon Holland
Publsiher: Springer Science & Business Media
Total Pages: 232
Release: 2012-12-06
Genre: Computers
ISBN: 9783642581267

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What the book is about This book is about the theory and practice of the use of multimedia, multimodal interfaces for leaming. Yet it is not about technology as such, at least in the sense that the authors do not subscribe to the idea that one should do something just because it is technologically possible. 'Multimedia' has been adopted in some commercial quarters to mean little more than a computer with some form of audio ar (more usually) video attachment. This is a trend which ought to be resisted, as exemplified by the material in this book. Rather than merely using a new technology 'because it is there', there is a need to examine how people leam and eommunicate, and to study diverse ways in which computers ean harness text, sounds, speech, images, moving pietures, gestures, touch, etc. , to promote effective human leaming. We need to identify which media, in whieh combinations, using what mappings of domain to representation, are appropriate far which educational purposes . . The word 'multimodal ' in the title underlies this perspective. The intention is to focus attention less on the technology and more on how to strueture different kinds of information via different sensory channels in order to yield the best possible quality of communication and educational interaction. (Though the reader should refer to Chapter 1 for a discussion of the use of the word 'multimodal' . ) Historically there was little problem.

Interface Design for Learning

Interface Design for Learning
Author: Dorian Peters
Publsiher: New Riders
Total Pages: 273
Release: 2013-11-26
Genre: Computers
ISBN: 9780133365511

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In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you’ll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.

Multimedia Interface Design

Multimedia Interface Design
Author: Meera M. Blattner,Roger B. Dannenberg
Publsiher: Association for Computing Machinery (ACM)
Total Pages: 472
Release: 1992
Genre: Computers
ISBN: UOM:39015025383608

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Examines the use of audio, video, graphics, and animation in computer systems, specifically in the design and construction of the computer-human interface. Multimedia extensions to current computer systems allow us to employ our senses in new ways when interacting with the computer.

Multimedia based Instructional Design

Multimedia based Instructional Design
Author: William W. Lee,Diana L. Owens
Publsiher: John Wiley & Sons
Total Pages: 478
Release: 2004-04-26
Genre: Business & Economics
ISBN: 9780787973445

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Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.

User Interface Design for Virtual Environments Challenges and Advances

User Interface Design for Virtual Environments  Challenges and Advances
Author: Khan, Badrul
Publsiher: IGI Global
Total Pages: 375
Release: 2011-12-31
Genre: Computers
ISBN: 9781613505175

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The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.

The Oxford Handbook of Interactive Audio

The Oxford Handbook of Interactive Audio
Author: Karen Collins,Bill Kapralos,Holly Tessler
Publsiher: Oxford Handbooks
Total Pages: 625
Release: 2014
Genre: Computers
ISBN: 9780199797226

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What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

Exploring Interface Design

Exploring Interface Design
Author: Marc Silver
Publsiher: Cengage Learning
Total Pages: 320
Release: 2013-06-25
Genre: Design
ISBN: 1401837395

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The user interface -the all-important point of contact between people and technology- is the key to unlocking the full potential of multimedia and the Internet. With a balanced blend of theory and practice, this timely new book explores the art and science of user interface design, teaching a step-by-step methodology guaranteed to result in a productive and rewarding user experience. A no-nonsense, hands-on approach teaches best practice by proposing design problems, presenting potential solutions, and then analyzing each approach to determine which works best and why. Drawing on his years of experience, author Marc Silver deconstructs several commercial multimedia and website interfaces, showing where they succeed and where they fail, and offering workable redesign suggestions to help readers better understand the principles they've learned. Armed with the knowledge gained from Exploring Interface Design, readers will be able to confidently apply interface design principles to their own design projects and achieve stunning results. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Human Computer Interaction

Human Computer Interaction
Author: Steve Howard,Judy Hammond,Gitte Lindgaard
Publsiher: Springer
Total Pages: 727
Release: 2013-06-05
Genre: Computers
ISBN: 9780387351759

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The theme of the 1997 INTERACT conference, 'Discovering New Worlds ofHCI', signals major changes that are taking place with the expansion of new technologies into fresh areas of work and leisure throughout the world and new pervasive, powerful systems based on multimedia and the internet. HCI has a vital role to play in these new worlds, to ensure that people using the new technologies are empowered rather than subjugated to the technology that they increasingly have to use. In addition, outcomes from HCI research studies over the past 20 years are now finding their way into many organisations and helping to improve and enhance work practices. These factors have strongly influenced the INTERACT'97 Committee when creating the conference programme, with the result that, besides the more traditional HCI research and education focus found in previous INTERACT conferences, one strand of the 1997 conference has been devoted to industry and another to multimedia. The growth in the IFIP TCI3 committee itself reflects the expansion ofHCI into new worlds. Membership oflFIP TC13 has risen to now include representatives of 24 IFIP member country societies from many parts of the world. In 1997, IFIP TCl3 breaks new ground by holding its sixth INTERACT conference in the Asia-Pacific region. This is a significant departure from previous INTERACT conferences, that were all held in Europe, and is especially important for the Asia-Pacific region, as HCI expands beyond its traditional base.