MUTANTS MASTERMINDS GAME MASTER S GUIDE REVISED EDITION

MUTANTS   MASTERMINDS GAME MASTER S GUIDE  REVISED EDITION
Author: STEVE. KENSON
Publsiher: Unknown
Total Pages: 135
Release: 2019
Genre: Electronic Book
ISBN: 1949160165

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Mutants Masterminds Gamemaster s Guide

Mutants   Masterminds Gamemaster s Guide
Author: Stephen Kenson
Publsiher: Green Ronin Publishing
Total Pages: 0
Release: 2012-07-10
Genre: Adventure games
ISBN: 1934547425

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While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds: Gamemaster's Guide is here to help. This book has everything a M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world-building tips, and options for modifying the game to suit your group's play style.

Mutants Masterminds Hero s Handbook

Mutants   Masterminds Hero s Handbook
Author: Stephen Kenson
Publsiher: Green Ronin Publishing
Total Pages: 0
Release: 2011
Genre: Games & Activities
ISBN: 1934547417

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Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

Mutants and Masterminds Gamemaster s Kit Revised Edition

Mutants and Masterminds Gamemaster s Kit  Revised Edition
Author: Steve Kenson
Publsiher: Unknown
Total Pages: 0
Release: 2018-02-06
Genre: Games & Activities
ISBN: 1934547670

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The Mutants & Masterminds Gamemaster's Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes 4 quick reference cards and a combat tracker that you can write on with wet or dry erase markers. The Mutants & Mastermind's Gamemaster's Kit is the perfect complement to the Deluxe Hero's Handbook and will help you kick off your game with style. "Price Includes VAT"

M M RPG Emerald City Campaign Setting

M M RPG Emerald City Campaign Setting
Author: Steve Kenson,Darren Bulmer,Christopher McGlothlin,Aaron Sullivan
Publsiher: Unknown
Total Pages: 0
Release: 2011-09-13
Genre: Electronic Book
ISBN: 193454745X

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Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?

The Advanced Gamemaster s Guide

The Advanced Gamemaster s Guide
Author: Owen K. C. Stephens
Publsiher: Unknown
Total Pages: 0
Release: 2005
Genre: Dungeons and Dragons (Game)
ISBN: 1932442294

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Ultimate Power

Ultimate Power
Author: Steve Kenson
Publsiher: Unknown
Total Pages: 0
Release: 2006
Genre: Comic books, strips, etc
ISBN: 1932442669

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Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.

Gadget Guides

Gadget Guides
Author: Steve Kenson
Publsiher: Unknown
Total Pages: 136
Release: 2017-06-13
Genre: Comics & Graphic Novels
ISBN: 1934547573

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"Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Role playing Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of dozens of ready-to-use items. It includes: Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!; Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles; Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items; Information compiled and stored in computers and the sensor and spy-tech to protect and get at it; Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes! What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters."--Publisher description.