Nation Games

Nation Games
Author: Benjamin Zachariah
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 282
Release: 2020-08-10
Genre: History
ISBN: 9783110659412

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This volume examines the tension between the “nation” idea as a necessary language of legitimacy with which to claim liberation, and its role in disciplining people and their identities in India, in the name of national liberation. It is an attempt to open up new lines of thinking, and ways of reading Indian history.

Embodied Nation

Embodied Nation
Author: Simon Creak
Publsiher: University of Hawaii Press
Total Pages: 354
Release: 2017-08-31
Genre: History
ISBN: 9780824875121

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This strikingly original book examines how sport and ideas of physicality have shaped the politics and culture of modern Laos. Viewing the country's extraordinary transitions—from French colonialism to royalist nationalism to revolutionary socialism to the modern development state—through the lens of physical culture, Simon Creak's lively and incisive narrative illuminates a nation that has no reputation in sport and is typically viewed, even from within, as a country of cheerful but lazy people. Creak argues that sport and related physical practices—including physical education, gymnastics, and military training—have shaped a national consciousness by locating it in everyday experience. These practices are popular, participatory, performative, and, above all, physical in character and embody ideas and ideologies in a symbolic and experiential way. Embodied Nation takes readers on a brisk ride through more than a century of Lao history, from a nineteenth-century game of tikhi—an indigenous game resembling field hockey—to the country's unprecedented outpouring of nationalist sentiment when hosting the 2009 Southeast Asian Games. En route, we witness a Lao-Vietnamese soccer brawl in 1936, the fascist-inspired body ethic of the early 1940s, the novel modes of military masculinity that blossomed with national independence, the spectacular state theatrics of power represented by Olympic-inspired sports festivals, and the high hopes and frequent failures of socialist sport in the 1970s and 1980s. Of central concern in Creak's narrative are the twin motifs of gender and civilization. Despite increasing female participation since the early twentieth century, he demonstrates the major role that sport and physical culture have played in forming hegemonic masculinities in Laos. Even with limited national sporting success—Laos has never won an Olympic medal—the healthy, toned, and muscular form has come to symbolize material development and prosperity. Embodied Nation outlines the complex ways in which these motifs, through sport and physical culture, articulate with state power. Combining cultural and intellectual history with historical thick description, Creak draws on a creative array of Lao and French sources from previously unexplored archives, newspapers, and magazines, and from ethnographic writing, war photography, and cartoons. More than an "imagined community" or "geobody," he shows that Laos was also a "body at work," making substantive theoretical contributions not only to Southeast Asian studies and history, but to the study of the physical culture, nationalism, masculinity, and modernity in all modern societies.

Gamer Nation

Gamer Nation
Author: John Wills
Publsiher: JHU Press
Total Pages: 297
Release: 2019-05-21
Genre: History
ISBN: 9781421428697

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Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.

The Nation state and Its Sexual Dissidents

The Nation state and Its Sexual Dissidents
Author: David Murray,Richard Handler
Publsiher: Taylor & Francis
Total Pages: 144
Release: 1996
Genre: Political Science
ISBN: 2884492429

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Joystick Nation

Joystick Nation
Author: J. C. Herz
Publsiher: Little, Brown
Total Pages: 240
Release: 1997-06-01
Genre: Computers
ISBN: 0316360074

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In a scant fifteen years, video and computer games have grown into a $6-billion-a-year global industry, sucking up ever-increasing amounts of leisure time and disposable income. In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape. Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons. Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.

Nation at Play

Nation at Play
Author: Ronojoy Sen
Publsiher: Columbia University Press
Total Pages: 397
Release: 2015-10-27
Genre: History
ISBN: 9780231539937

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Reaching as far back as ancient times, Ronojoy Sen pairs a novel history of India's engagement with sport and a probing analysis of its cultural and political development under monarchy and colonialism, and as an independent nation. Some sports that originated in India have fallen out of favor, while others, such as cricket, have been adopted and made wholly India's own. Sen's innovative project casts sport less as a natural expression of human competition than as an instructive practice reflecting a unique play with power, morality, aesthetics, identity, and money. Sen follows the transformation of sport from an elite, kingly pastime to a national obsession tied to colonialism, nationalism, and free market liberalization. He pays special attention to two modern phenomena: the dominance of cricket in the Indian consciousness and the chronic failure of a billion-strong nation to compete successfully in international sporting competitions, such as the Olympics. Innovatively incorporating examples from popular media and other unconventional sources, Sen not only captures the political nature of sport in India but also reveals the patterns of patronage, clientage, and institutionalization that have bound this diverse nation together for centuries.

Propaganda and Nation Building

Propaganda and Nation Building
Author: Kevin Hora
Publsiher: Taylor & Francis
Total Pages: 229
Release: 2017-04-28
Genre: Business & Economics
ISBN: 9781317572152

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This book examines the origins of Ireland in its first independent incarnation, the Irish Free State (1922-1937). It explores how contemporary public relations and propaganda techniques were used to construct an identity for this new state – a state which after enduring seven years of insurrection and civil war, became one of the most stable democracies in Europe. This stability, the book argues, was constructed not solely through policies enacted by governments, but through the construction of a Gaelic, Catholic and Celtic national identity. By shifting the perspective to how nation building was communicated, it weaves an interdisciplinary narrative that initiates a new understanding of nation building - providing insights of increasing relevance in current world events. Avoiding a simplistic cause and effect history of public relations, the book examines the uses and effects of early public relations from a political and societal perspective and suggests that while governments were only modestly successful in their varied propaganda efforts, cumulatively they facilitated a transition from violence to peace. This will be of interest to researchers and advanced students with an interest in public relations, propaganda studies, nation building and Irish studies.

Richter s History and Records of Base Ball the American Nation s Chief Sport

Richter s History and Records of Base Ball  the American Nation s Chief Sport
Author: Francis C. Richter
Publsiher: McFarland
Total Pages: 476
Release: 2005-01-04
Genre: Sports & Recreation
ISBN: 9780786417278

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Richter's History and Records of Base Ball, the American Nation's Chief Sport, originally published in 1914, is the most comprehensive and ambitious among the early books about baseball. "This volume," Richter writes, "is designed to supply the growing need of a concise, yet complete, record of our National Game" and "to serve this purpose in such a form as to make it valuable, possibly indispensable, as a book of special information, of ready reference, and of general interest to all love's and students of the great game." The book is divided into three parts. Part I covers the origins of baseball, the first professional league, the National and American leagues, the American Association, baseball tours, warring leagues, the World Series, and the minor leagues. Part II includes team and individual performance records through 1914, Richter's takes on the great pitchers of early baseball, and brief commentary on two classic poems inspired by the game. Part III includes the history and text of the first National Agreement, the development of baseball playing rules, and information on the pioneering players, owners, executives, and writers.