Posttraumatic Stress Disorder Trauma And History In Metal Gear Solid V
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Posttraumatic Stress Disorder Trauma and History in Metal Gear Solid V
Author | : Amy M. Green |
Publsiher | : Springer |
Total Pages | : 120 |
Release | : 2017-08-22 |
Genre | : Social Science |
ISBN | : 9783319627496 |
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This book explores the video game Metal Gear Solid V’s exploration of trauma and posttraumatic stress disorder (PTSD) through a careful analysis of its thematic elements and characters. It also considers the game’s complex take on post-9/11 history. Metal Gear Solid V consists of two interrelated titles, Ground Zeroes and The Phantom Pain. Ground Zeroes is examined as a post-9/11 narrative exploring America’s use of Guantanamo Bay and the extraordinary rendition program as tools in the War on Terror. The Phantom Pain is examined as a work exploring post-9/11 in trauma, especially in returning soldiers. The characters appearing in both games are given substantial consideration and analysis as embodiments of different forms of PTSD and trauma. This book appeals especially to those interested in video game study, to those who are enthusiasts of video games, and those interested in post-9/11 narratives.
History in Games
Author | : Martin Lorber,Felix Zimmermann |
Publsiher | : transcript Verlag |
Total Pages | : 285 |
Release | : 2020-10-31 |
Genre | : Social Science |
ISBN | : 9783839454206 |
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Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Hideo Kojima
Author | : Bryan Hikari Hartzheim |
Publsiher | : Bloomsbury Publishing USA |
Total Pages | : 241 |
Release | : 2023-08-24 |
Genre | : Computers |
ISBN | : 9798765101667 |
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An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.
Beyond the Rhetoric of Pain
Author | : Berenike Jung,Stella Bruzzi |
Publsiher | : Routledge |
Total Pages | : 234 |
Release | : 2018-12-20 |
Genre | : Art |
ISBN | : 9780429674358 |
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Beyond the Rhetoric of Pain presents a fresh, interdisciplinary approach to the current research on pain from a variety of scholarly angles within Literature, Film and Media, Game Studies, Art History, Hispanic Studies, Memory Studies, Anthropology, Sociology, Philosophy, and Law. Through the combination of these perspectives, this volume goes beyond the existing structures within and across these disciplines framing new concepts of pain in attitude, practice, language, and ethics of response to pain. Comprised of fourteen unique essays, Beyond the Rhetoric of Pain maintains a common thread of analysis using a historical and cultural lens to explore the rhetoric of pain. Considering various methodologies, this volume questions the ethical, social and political demands pain makes upon those who feel, watch or speak it. Arranged to move from historical cases and relevance of pain in history towards the contemporary movement, topics include pain as a social figure, rhetorical tool, artistic metaphor, and political representation in jurisprudence.
Longing Ruin and Connection in Hideo Kojima s Death Stranding
Author | : Amy M. Green |
Publsiher | : Routledge |
Total Pages | : 117 |
Release | : 2021-12-27 |
Genre | : Games & Activities |
ISBN | : 9781000559323 |
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This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.
Longing Ruin and Connection in Hideo Kojima s Death Stranding
Author | : Amy M. Green |
Publsiher | : Routledge |
Total Pages | : 90 |
Release | : 2021-12-27 |
Genre | : Games & Activities |
ISBN | : 1003273661 |
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"This volume provides an in-depth examination of the video game Death Stranding, focusing on the game's exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding's narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation - on a community level, national level, or even global level - might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture"--
The Invisible Injured
Author | : Adam Montgomery |
Publsiher | : McGill-Queen's Press - MQUP |
Total Pages | : 347 |
Release | : 2017 |
Genre | : History |
ISBN | : 9780773549951 |
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The Canadian military's battle with soldiers' psychological trauma.