Principles of 3D Image Analysis and Synthesis

Principles of 3D Image Analysis and Synthesis
Author: Bernd Girod,Günther Greiner,Heinrich Niemann
Publsiher: Springer
Total Pages: 466
Release: 2012-12-22
Genre: Computers
ISBN: 1475731876

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Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert

Principles of 3D Image Analysis and Synthesis

Principles of 3D Image Analysis and Synthesis
Author: Bernd Girod,Günther Greiner,Heinrich Niemann
Publsiher: Springer Science & Business Media
Total Pages: 475
Release: 2013-03-09
Genre: Computers
ISBN: 9781475731866

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Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert

Fundamentals of Three dimensional Digital Image Processing

Fundamentals of Three dimensional Digital Image Processing
Author: Junichiro Toriwaki,Hiroyuki Yoshida
Publsiher: Springer Science & Business Media
Total Pages: 278
Release: 2009-05-04
Genre: Computers
ISBN: 9781848001725

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This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as “3D image” below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called “pixels” and their corresponding density levels, the “image plane” in three dimensions is represented by a division into cubical graphical elements (called “voxels”) that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or “scene”) that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or “computerized”) tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.

Depth Map and 3D Imaging Applications Algorithms and Technologies

Depth Map and 3D Imaging Applications  Algorithms and Technologies
Author: Malik, Aamir Saeed
Publsiher: IGI Global
Total Pages: 648
Release: 2011-11-30
Genre: Computers
ISBN: 9781613503270

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Over the last decade, significant progress has been made in 3D imaging research. As a result, 3D imaging methods and techniques are being employed for various applications, including 3D television, intelligent robotics, medical imaging, and stereovision. Depth Map and 3D Imaging Applications: Algorithms and Technologies present various 3D algorithms developed in the recent years and to investigate the application of 3D methods in various domains. Containing five sections, this book offers perspectives on 3D imaging algorithms, 3D shape recovery, stereoscopic vision and autostereoscopic vision, 3D vision for robotic applications, and 3D imaging applications. This book is an important resource for professionals, scientists, researchers, academics, and software engineers in image/video processing and computer vision.

3D Modeling and Animation

3D Modeling and Animation
Author: Nikos Sarris,Michael G. Strintzis
Publsiher: IGI Global
Total Pages: 410
Release: 2005-01-01
Genre: Computers
ISBN: 1591402999

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3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

Computer Vision

Computer Vision
Author: Richard Szeliski
Publsiher: Springer Nature
Total Pages: 925
Release: 2022-01-03
Genre: Computers
ISBN: 9783030343729

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Computer Vision: Algorithms and Applications explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference takes a scientific approach to the formulation of computer vision problems. These problems are then analyzed using the latest classical and deep learning models and solved using rigorous engineering principles. Topics and features: Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses Incorporates totally new material on deep learning and applications such as mobile computational photography, autonomous navigation, and augmented reality Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects Includes 1,500 new citations and 200 new figures that cover the tremendous developments from the last decade Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, estimation theory, datasets, and software Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

Plenoptic Scene Modelling from Uncalibrated Image Sequences

Plenoptic Scene Modelling from Uncalibrated Image Sequences
Author: Benno Heigl
Publsiher: ibidem-Verlag / ibidem Press
Total Pages: 246
Release: 2004-01-26
Genre: Computers
ISBN: 9783838253343

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The main aim of this work is to combine the fields of computer vision and computer graphics for visualising real scenes three-dimensionally and in a photo-realistic quality. The challenge was to perform the complete processing pipeline of recording images, of analysing for retrieving camera parameters and of visualising the recorded scene with image-based methods using plenoptic scene-models. Additionally, visualisation results are used for computer vision tasks.

Geometric Modeling and Processing GMP 2006

Geometric Modeling and Processing   GMP 2006
Author: Myung-Soo Kim,Kenji Shimada
Publsiher: Springer
Total Pages: 704
Release: 2006-07-18
Genre: Computers
ISBN: 9783540368656

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This book constitutes the refereed proceedings of the 4th International Conference on Geometric Modeling and Processing, GMP 2006, held in Pittsburgh, PA, USA, July 2006. The book presents 36 revised full papers and 21 revised short papers addressing current issues in geometric modeling and processing are addressed. The papers are organized in topical sections on shape reconstruction, curves and surfaces, geometric processing, shape deformation, shape description, shape recognition, and more.